summaryrefslogtreecommitdiff
path: root/src/game-server/triggerareacomponent.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-09-19Renamed actor.{h,cpp} to actorcomponent.{h,cpp}Thorbjørn Lindeijer1-1/+1
To match the class name.
2013-09-08Renamed character.cpp to charactercomponent.cppErik Schilling1-1/+1
Now we do not have two character.cpp files in the repository.
2013-05-10Partial rewrite and improvements of Warp objectPrzemysław Grzywacz1-0/+41
2013-04-12Removed static member definitions that are no longer neededThorbjørn Lindeijer1-2/+0
The requirement for having these definitions was relaxed in the C++11 standard. In short, they are not needed anymore for static const integral types. Details: http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#454
2013-04-12Moved Actor into an ComponentErik Schilling1-5/+7
This was the final step to remove the hierachy with Entity on the top.
2013-04-11Converted Being into a ComponentErik Schilling1-1/+1
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
2013-04-11Converted the Character class into a componentErik Schilling1-1/+1
A CharacterData was created as a proxy class in order to allow using the old serialization method.
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling1-1/+1
This allows the server to compile with c++0x (and enables it). This also includes some coding style / readabillity fixes.
2013-03-25Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer1-0/+88
Well, first visible change is that everything just gets longer to read. Reviewed-by: Yohann Ferreira