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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-06 21:36:50 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:43:00 +0200 |
commit | aa04597c5f8bb806996d604699fc8ebff6d53bdd (patch) | |
tree | 20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/triggerareacomponent.cpp | |
parent | d95fccfca8575d8fb06988e558a338e37776961a (diff) | |
download | manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.gz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.bz2 manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.xz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.zip |
Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the
old serialization method.
Diffstat (limited to 'src/game-server/triggerareacomponent.cpp')
-rw-r--r-- | src/game-server/triggerareacomponent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/triggerareacomponent.cpp b/src/game-server/triggerareacomponent.cpp index 7c32f097..d4736e4e 100644 --- a/src/game-server/triggerareacomponent.cpp +++ b/src/game-server/triggerareacomponent.cpp @@ -34,7 +34,7 @@ void WarpAction::process(Actor *obj) { if (obj->getType() == OBJECT_CHARACTER) { - GameState::enqueueWarp(static_cast< Character * >(obj), mMap, mTargetPoint); + GameState::enqueueWarp(static_cast<Being *>(obj), mMap, mTargetPoint); } } |