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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/triggerareacomponent.cpp | |
parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.bz2 manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/triggerareacomponent.cpp')
-rw-r--r-- | src/game-server/triggerareacomponent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/triggerareacomponent.cpp b/src/game-server/triggerareacomponent.cpp index d4736e4e..224b17f9 100644 --- a/src/game-server/triggerareacomponent.cpp +++ b/src/game-server/triggerareacomponent.cpp @@ -34,7 +34,7 @@ void WarpAction::process(Actor *obj) { if (obj->getType() == OBJECT_CHARACTER) { - GameState::enqueueWarp(static_cast<Being *>(obj), mMap, mTargetPoint); + GameState::enqueueWarp(obj, mMap, mTargetPoint); } } |