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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
/
state.cpp
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2007-01-04
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
1
-2
/
+0
2007-01-03
Forgot about removing items from the map.
Guillaume Melquiond
1
-0
/
+17
2007-01-03
Added message for new items.
Guillaume Melquiond
1
-3
/
+14
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
1
-0
/
+24
2007-01-03
Fix to Windows Rectangle redefinition
Eugenio Favalli
1
-0
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-2
/
+1
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
1
-104
/
+69
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
1
-44
/
+92
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
1
-0
/
+29
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
1
-5
/
+5
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
1
-151
/
+160
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
1
-0
/
+331