summaryrefslogtreecommitdiff
path: root/src/game-server
AgeCommit message (Expand)AuthorFilesLines
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond5-70/+120
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond6-450/+210
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-2/+0
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli1-3/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond1-3/+14
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond7-9/+99
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond13-276/+453
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Fixed header inclusion.Guillaume Melquiond1-1/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond22-27/+2004
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond3-1/+306
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond9-146/+304
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond6-100/+269
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond3-9/+41
2006-12-30Added on-the-fly map loading.Guillaume Melquiond2-21/+18
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond2-0/+35
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond8-171/+60
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond4-178/+901
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond13-0/+1781