Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2007-09-10 | Spawn rate and limit are now read from map files and really fixed size of spa... | Eugenio Favalli | 1 | -1/+2 |
2007-08-29 | Replaced event system. Fixed race condition between quest variable recovery a... | Guillaume Melquiond | 1 | -5/+11 |
2007-07-08 | Added monster drops. | Guillaume Melquiond | 1 | -6/+3 |
2007-07-07 | Simplified code by using map pointers only, instead of using both map IDs and... | Guillaume Melquiond | 1 | -1/+1 |
2007-06-30 | Implemented basic monster AI and fixed a stability problem caused by the spaw... | Philipp Sehmisch | 1 | -0/+2 |
2007-03-31 | Took into account spawn rate. | Bjørn Lindeijer | 1 | -0/+1 |
2007-03-31 | Added a DeathListener interface, which the SpawnArea now uses to get notified | Bjørn Lindeijer | 1 | -1/+6 |
2007-03-31 | Made a start with having monsters spawn using a SpawnArea. | Bjørn Lindeijer | 1 | -0/+51 |