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authorEugenio Favalli <elvenprogrammer@gmail.com>2007-09-10 09:19:19 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2007-09-10 09:19:19 +0000
commit2ed7628fb900f14b03cbf2843d0e0d4f301d7484 (patch)
treeab131d8043cf241990ddbac4c80bc5474ddbcc3a /src/game-server/spawnarea.hpp
parentfab7e6acc11c30ab240300c81b01eec128b330fc (diff)
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Spawn rate and limit are now read from map files and really fixed size of spawn area.
Diffstat (limited to 'src/game-server/spawnarea.hpp')
-rw-r--r--src/game-server/spawnarea.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/spawnarea.hpp b/src/game-server/spawnarea.hpp
index a565890d..7d596841 100644
--- a/src/game-server/spawnarea.hpp
+++ b/src/game-server/spawnarea.hpp
@@ -38,7 +38,8 @@ class MonsterClass;
class SpawnArea : public Thing
{
public:
- SpawnArea(MapComposite *, MonsterClass *, Rectangle const &zone);
+ SpawnArea(MapComposite *, MonsterClass *, Rectangle const &zone,
+ int maxBeings, int spawnRate);
void update();