summaryrefslogtreecommitdiff
path: root/src/game-server/spawnarea.cpp
AgeCommit message (Expand)AuthorFilesLines
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-4/+4
2010-11-02Some random code cleanups.Yohann Ferreira1-9/+14
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-1/+1
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-01-17Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch1-1/+1
2008-11-22Refuse to spawn dead monstersBjørn Lindeijer1-37/+44
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-2/+4
2007-11-13Improved warning message on spawning.Guillaume Melquiond1-3/+4
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-2/+1
2007-09-10Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli1-7/+18
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli1-3/+5
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-9/+16
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-6/+0
2007-07-25Added being speed to protocol.Guillaume Melquiond1-1/+1
2007-07-08Added monster drops.Guillaume Melquiond1-3/+3
2007-07-07Fixed teleportation hack caused by caching of pathfinder results.Guillaume Melquiond1-0/+1
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-1/+1
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-8/+9
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-13/+32
2007-06-28Delegated creature insertion to the State class so that it does not disturb o...Guillaume Melquiond1-1/+2
2007-03-31Took into account spawn rate.Bjørn Lindeijer1-15/+26
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-1/+7
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+68