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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-31 00:01:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-31 00:01:21 +0000
commita85d2b47912ea32e3ecf77632242fa6f759a0ade (patch)
tree1787bc6351d5eb315555f8bffafd0763bcea7411 /src/game-server/spawnarea.cpp
parent4684bfb34ca0ed06c998bfe3c1369f94e8532b0d (diff)
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Made a start with having monsters spawn using a SpawnArea.
Diffstat (limited to 'src/game-server/spawnarea.cpp')
-rw-r--r--src/game-server/spawnarea.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp
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+/*
+ * The Mana World Server
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "spawnarea.hpp"
+
+#include "game-server/monster.hpp"
+#include "game-server/state.hpp"
+
+#include "utils/logger.h"
+
+/*
+ * TODO: Take into account spawn rate.
+ * TODO: Be a death listener to spawned monsters, to adjust mNumBeings.
+ * TODO: Allow specifying being type and use it.
+ */
+
+SpawnArea::SpawnArea(int mapId, const Rectangle &zone):
+ Thing(OBJECT_OTHER),
+ mZone(zone),
+ mMaxBeings(10),
+ mBeingType(1),
+ mSpawnRate(10),
+ mNumBeings(0)
+{
+ setMapId(mapId);
+}
+
+void
+SpawnArea::update()
+{
+ while (mNumBeings < mMaxBeings)
+ {
+ Being *being = new Monster();
+
+ // some bogus stats for testing
+ being->setSpeed(150);
+ being->setSize(8);
+ being->setAttribute(BASE_ATTR_VITALITY, 10);
+ being->fillHitpoints();
+
+ being->setMapId(1);
+ being->setPosition(Point(mZone.x + rand() % mZone.w,
+ mZone.y + rand() % mZone.h));
+ gameState->insert(being);
+
+ mNumBeings++;
+ }
+}