Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2008-03-13 | Implemented dynamic and selective pathblocking. Monsters are blocked by playe... | Philipp Sehmisch | 1 | -1/+1 |
2007-08-18 | First part of a patch for completing the RPG system (character attributes) of... | Guillaume Melquiond | 1 | -2/+1 |
2007-07-12 | Added support for visible equipment. | Guillaume Melquiond | 1 | -1/+2 |
2007-03-30 | Separated the Thing and MovingObject classes from the Object module. | Bjørn Lindeijer | 1 | -188/+10 |
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -3/+3 |
2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 1 | -6/+8 |
2007-02-25 | Improved hit detection by adding a function to compute collisions between cir... | Philipp Sehmisch | 1 | -2/+14 |
2007-02-01 | Added caching of paths (patch by Rogier Polak). | Bjørn Lindeijer | 1 | -1/+3 |
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -0/+258 |