summaryrefslogtreecommitdiff
path: root/src/game-server/object.hpp
diff options
context:
space:
mode:
authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
commit7ee29dd31113ea6419801e42de0e4b4a122b7aca (patch)
treed72ab243f5f378d7254d4765b3df0b46b63f5aa3 /src/game-server/object.hpp
parentd69f5bc43d0d08f9b47465598d6b53552a252dfc (diff)
downloadmanaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.gz
manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.bz2
manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.tar.xz
manaserv-7ee29dd31113ea6419801e42de0e4b4a122b7aca.zip
Modified the game-server to use AbstractCharacterData, some renaming
Diffstat (limited to 'src/game-server/object.hpp')
-rw-r--r--src/game-server/object.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/object.hpp b/src/game-server/object.hpp
index b067b34b..3071f710 100644
--- a/src/game-server/object.hpp
+++ b/src/game-server/object.hpp
@@ -36,7 +36,7 @@ enum
OBJECT_ACTOR, // An item that toggle map/quest actions (doors, switchs, ...) and can speak (map panels).
OBJECT_NPC, // Non-Playable-Character is an actor capable of movement and maybe actions
OBJECT_MONSTER, // A monster (moving actor with AI. Should be able to toggle map/quest actions, too)
- OBJECT_PLAYER, // A normal being
+ OBJECT_CHARACTER,// A normal being
OBJECT_OTHER // Server-only object
};
@@ -87,14 +87,14 @@ class Thing
* Returns whether this thing can move on the map or not. (MovingObject)
*/
bool canMove() const
- { return mType == OBJECT_PLAYER || mType == OBJECT_MONSTER ||
+ { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER ||
mType == OBJECT_NPC; }
/**
* Returns whether this thing can fight or not. (Being)
*/
bool canFight() const
- { return mType == OBJECT_PLAYER || mType == OBJECT_MONSTER; }
+ { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; }
/**
* Updates the internal status.