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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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map.hpp
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Author
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2009-10-09
Mostly synced the client and server code for path finding.
Bertram
1
-7
/
+21
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-0
/
+7
2009-05-05
tmwserv - Warp fix
Blue
1
-1
/
+1
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-1
/
+15
2008-11-22
Refuse to spawn dead monsters
Bjørn Lindeijer
1
-5
/
+2
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-08-13
Corrected the distance needed to speak to NPC and trade with others
Yohann Ferreira
1
-0
/
+2
2008-07-03
avoid map reading crash, arbitrary tile sizes, enable new maps
Roderic Morris
1
-6
/
+1
2008-03-13
defined block bitmasks in hex instead of decimal like it is done for the walk...
Philipp Sehmisch
1
-3
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-11
/
+35
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-26
/
+5
2007-07-25
Removed a host of unnecessary methods from ChatChannelManager.
Bjørn Lindeijer
1
-2
/
+2
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-5
/
+17
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-0
/
+174