Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 | |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -7/+6 | |
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions. | |||||
2009-10-09 | Mostly synced the client and server code for path finding. | Bertram | 1 | -29/+22 | |
2009-07-01 | Remove a stray comment. | Roderic Morris | 1 | -2/+0 | |
2009-07-01 | Remove complex path finding for players. Add a simple path finding algorithm ↵ | Roderic Morris | 1 | -2/+50 | |
to map. | |||||
2009-03-27 | Fixed compile warning | Bjørn Lindeijer | 1 | -5/+5 | |
2009-03-19 | Implemented the possibility to have maps with or without PvP combat. | Philipp Sehmisch | 1 | -0/+8 | |
PvP is governed by the map property "pvp". Currently it can be either "none" for no PvP combat or "free" for unrestricted PvP combat. "none" is the default value which is used when pvp is undefined. Later addition of more sophisticated PvP modes is possible. | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-07-03 | avoid map reading crash, arbitrary tile sizes, enable new maps | Roderic Morris | 1 | -16/+2 | |
2008-04-20 | Fixed some compiler errors/warnings. | Bjørn Lindeijer | 1 | -0/+1 | |
2008-03-15 | Implemented script binding for controllig movement of beings and fixed a ↵ | Philipp Sehmisch | 1 | -4/+9 | |
crash caused by the new blocking system (thanks to peavey for reporting). | |||||
2008-03-13 | added assert header | Philipp Sehmisch | 1 | -0/+1 | |
2008-03-13 | Implemented dynamic and selective pathblocking. Monsters are blocked by ↵ | Philipp Sehmisch | 1 | -23/+92 | |
player characters and other monsters, player characters only by monsters. | |||||
2007-10-27 | Made it compile with GCC 4.3 | Guillaume Melquiond | 1 | -2/+3 | |
2007-07-28 | Revert to the old pathfinding system without collision with beings, as the ↵ | Guillaume Melquiond | 1 | -34/+8 | |
new one is too cpu intensive. | |||||
2007-06-30 | Implemented basic monster AI and fixed a stability problem caused by the ↵ | Philipp Sehmisch | 1 | -23/+24 | |
spawn areas. | |||||
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 1 | -2/+2 | |
serialize and deserialize functions on both the accountserver and the gameserver. | |||||
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -0/+302 | |