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path: root/src/game-server/map.cpp
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2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-10-09Mostly synced the client and server code for path finding.Bertram1-29/+22
2009-07-01Remove a stray comment.Roderic Morris1-2/+0
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ↵Roderic Morris1-2/+50
to map.
2009-03-27Fixed compile warningBjørn Lindeijer1-5/+5
2009-03-19Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch1-0/+8
PvP is governed by the map property "pvp". Currently it can be either "none" for no PvP combat or "free" for unrestricted PvP combat. "none" is the default value which is used when pvp is undefined. Later addition of more sophisticated PvP modes is possible.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-07-03avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris1-16/+2
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer1-0/+1
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch1-4/+9
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch1-23/+92
player characters and other monsters, player characters only by monsters.
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond1-2/+3
2007-07-28Revert to the old pathfinding system without collision with beings, as the ↵Guillaume Melquiond1-34/+8
new one is too cpu intensive.
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the ↵Philipp Sehmisch1-23/+24
spawn areas.
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak1-2/+2
serialize and deserialize functions on both the accountserver and the gameserver.
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-0/+302