Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-05-09 | Floor items are now removed after a (configurable) time. | Philipp Sehmisch | 1 | -0/+22 | |
Reviewed-by: Thorbjorn Lindeijer | |||||
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 | |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -7/+6 | |
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions. | |||||
2009-08-20 | Removed remnants of attack zones. Monsters AI now works properly again. | Philipp Sehmisch | 1 | -1/+0 | |
2009-08-19 | Removed attack shape from items. Added distance check on attacks (values ↵ | Philipp Sehmisch | 1 | -1/+0 | |
still hardcoded). performAttack now takes a target and a range argument instead of determining the target with accumulate&fire | |||||
2009-07-16 | Set a map for the mScript when a item is used | Chuck Miller | 1 | -0/+1 | |
2009-07-03 | Makes Skills non hard coded | Chuck Miller | 1 | -23/+0 | |
It should be noted that Jax still needs to update the client Level calulation seems broken now too | |||||
2009-01-17 | Filenames of item use scripts are now taken from the items.xml | Philipp Sehmisch | 1 | -2/+2 | |
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-10-22 | added on use scripts (by Kage_Jittai) | Roderic Morris | 1 | -1/+9 | |
2008-09-27 | Implemented getting the attack zone of weapons from the item database and ↵ | Philipp Sehmisch | 1 | -0/+6 | |
implemented single target attacks useful for projectile weapons like bows. | |||||
2008-02-21 | Moved the functions which translate strings into enumerations from the XML ↵ | Philipp Sehmisch | 1 | -0/+55 | |
library into the item and monstermanager modules and reimplemented them using std::maps. | |||||
2007-08-19 | Implemented use of items, e.g. food. | Guillaume Melquiond | 1 | -22/+8 | |
2007-08-19 | Added support for protective equipment. | Guillaume Melquiond | 1 | -0/+30 | |
2007-08-18 | First part of a patch for completing the RPG system (character attributes) ↵ | Guillaume Melquiond | 1 | -0/+31 | |
of TMWserv. | |||||
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -5/+3 | |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 1 | -4/+1 | |
serialize and deserialize functions on both the accountserver and the gameserver. | |||||
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just ↵ | Guillaume Melquiond | 1 | -0/+48 | |
a few simplifications. Fixed file end-of-lines along the way. |