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path: root/src/game-server/gamehandler.cpp
AgeCommit message (Expand)AuthorFilesLines
2007-08-19Implemented use of items, e.g. food.Guillaume Melquiond1-0/+13
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-0/+5
2007-08-17Handled multiple connections by allowing client to take over characters.Guillaume Melquiond1-5/+39
2007-08-14Involved money in trade handler.Guillaume Melquiond1-0/+4
2007-08-13Implemented buy/sell handler.Guillaume Melquiond1-4/+12
2007-08-08Changed some argument types. Added untested protocol for moving objects betwe...Guillaume Melquiond1-0/+8
2007-07-31Added protocol for removing equipment. Compressed inventory message a bit.Guillaume Melquiond1-0/+9
2007-07-29Added support for trading.Guillaume Melquiond1-12/+72
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-1/+37
2007-07-08Update account database on unexpected client disconnection.Guillaume Melquiond1-0/+1
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-7/+7
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-3/+2
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-0/+42
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak1-1/+1
2007-03-19Fixed two compiler warnings and corrected a spelling error.Philipp Sehmisch1-3/+3
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-109/+47
2007-03-14Corrected formatting of single-line commentsRogier Polak1-1/+1
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-12/+17
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-9/+5
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-2/+2
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-1/+24
2007-02-23Bugfixes related to switch_characterRogier Polak1-1/+1
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer1-0/+28
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-3/+3
2007-01-05Generalized player state.Guillaume Melquiond1-1/+1
2007-01-05Added full update of Inventory on Player connection.Guillaume Melquiond1-9/+7
2007-01-05Implemented item dropping.Guillaume Melquiond1-3/+22
2007-01-04Forgot the packet header. No wonder it did not work...Guillaume Melquiond1-0/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond1-50/+46
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond1-5/+6
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-4/+4
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-5/+1
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-2/+2
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-38/+87
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-24/+40
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+245