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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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character.cpp
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Author
Files
Lines
2009-05-18
Added target combat
David Athay
1
-3
/
+6
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-2
/
+2
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-1
/
+1
2009-04-21
Trade System Patch (server side)
blue112
1
-1
/
+1
2009-03-05
Implemented basic special recharge on the server.
Philipp Sehmisch
1
-9
/
+69
2009-01-09
Made respawn location a config option
Philipp Sehmisch
1
-3
/
+4
2008-11-30
Add sync Buffer according to mantis #550
Andreas Habel
1
-0
/
+5
2008-11-26
Allows the damage struct to carry more then one used skill
Chuck Miller
1
-1
/
+1
2008-11-20
Added rectangular attack zones which are faster and simpler than cone-shaped ...
Philipp Sehmisch
1
-1
/
+1
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-11
Fixed crash when a script can't be found. No idea why this could happen though.
Bjørn Lindeijer
1
-4
/
+6
2008-11-01
Magic implementation roadmap phase 1 and 2 (calling a script function on PGMS...
Philipp Sehmisch
1
-0
/
+15
2008-11-01
Added script bindings for manipulating the characters experience.
Philipp Sehmisch
1
-0
/
+1
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-5
/
+7
2008-08-10
Corrected the way weapon skills is taken into account in damage calculation.
Philipp Sehmisch
1
-3
/
+3
2008-07-28
fix crash from last commit, guild fixes, damage calculation fix
Roderic Morris
1
-1
/
+1
2008-07-27
account for weapon skills in damage calculation.
Roderic Morris
1
-3
/
+4
2008-07-03
Removed guild stuff from game server and added some party stuff to it.
David Athay
1
-1
/
+2
2008-05-22
Fixed compilation with GCC 4.3 (patch by rodge).
Bjørn Lindeijer
1
-0
/
+1
2008-05-19
Implemented NPC names. Implemented the theoretical possibility to have named ...
Philipp Sehmisch
1
-3
/
+3
2008-04-20
Fixed some compiler errors/warnings.
Bjørn Lindeijer
1
-0
/
+5
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-0
/
+10
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-4
/
+9
2008-02-27
Implemented player respawn.
Philipp Sehmisch
1
-0
/
+22
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-17
/
+169
2008-01-10
Fixed account server compiling.
Philipp Sehmisch
1
-0
/
+4
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-1
/
+5
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-15
/
+43
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-0
/
+12
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-2
/
+3
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-64
/
+81
2007-08-14
Involved money in trade handler.
Guillaume Melquiond
1
-6
/
+22
2007-08-14
Handled money as part of the inventory.
Guillaume Melquiond
1
-1
/
+1
2007-08-13
Implemented buy/sell handler.
Guillaume Melquiond
1
-3
/
+50
2007-07-29
Added support for trading.
Guillaume Melquiond
1
-4
/
+3
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
1
-1
/
+1
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-0
/
+12
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
1
-2
/
+4
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
1
-42
/
+3
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-0
/
+2
2007-06-16
Fixed initial attribute status.
Guillaume Melquiond
1
-0
/
+1
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
1
-1
/
+1
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
1
-0
/
+22
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
1
-13
/
+29
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-0
/
+108