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author | Andreas Habel <mail@exceptionfault.de> | 2008-11-30 12:08:57 +0100 |
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committer | Andreas Habel <mail@exceptionfault.de> | 2008-11-30 12:08:57 +0100 |
commit | 4abae69f1180ffe6a4dbd2db60dfa76b6ef41ebb (patch) | |
tree | 4b2e3eb8e5c35e65ec18996060a5daac9bff1938 /src/game-server/character.cpp | |
parent | 6d263b7550468306018934ad1dc9928b57b8f129 (diff) | |
download | manaserv-4abae69f1180ffe6a4dbd2db60dfa76b6ef41ebb.tar.gz manaserv-4abae69f1180ffe6a4dbd2db60dfa76b6ef41ebb.tar.bz2 manaserv-4abae69f1180ffe6a4dbd2db60dfa76b6ef41ebb.tar.xz manaserv-4abae69f1180ffe6a4dbd2db60dfa76b6ef41ebb.zip |
Add sync Buffer according to mantis #550
The game server buffers all changes made to a character in a sync buffer.
The buffer is sent to the account server if the buffer contains more then
20 message, reaches size of 1kb or at least every 10 seconds.
ATM Character attributes, corr points and attribute points and skills are
synchronized. TODO: items, location, money...
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 8ae2e85d..780a142b 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -26,6 +26,7 @@ #include "game-server/character.hpp" #include "defines.h" +#include "game-server/accountconnection.hpp" #include "game-server/attackzone.hpp" #include "game-server/buysell.hpp" #include "game-server/eventlistener.hpp" @@ -341,6 +342,10 @@ void Character::receiveExperience(size_t skill, int experience) mExperience.at(skill - CHAR_SKILL_BEGIN) = newExp; mModifiedExperience.insert(skill - CHAR_SKILL_BEGIN); + // inform account server + accountHandler->updateExperience(getDatabaseID(), + skill - CHAR_SKILL_BEGIN, newExp); + // check for skill levelup while (newExp >= Character::expForLevel(getAttribute(skill) + 1)) { |