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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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accountconnection.cpp
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2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-20
/
+18
2007-09-22
Cleaned both configuration and resource managers.
Guillaume Melquiond
1
-5
/
+6
2007-09-16
Added global accounting of beings.
Guillaume Melquiond
1
-1
/
+45
2007-08-31
Implemented "ban" remote command.
Guillaume Melquiond
1
-0
/
+8
2007-08-28
Implemented quest variables.
Guillaume Melquiond
1
-2
/
+29
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-1
/
+2
2007-08-17
Handled multiple connections by allowing client to take over characters.
Guillaume Melquiond
1
-1
/
+1
2007-07-25
Added being speed to protocol.
Guillaume Melquiond
1
-1
/
+1
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
1
-1
/
+6
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
1
-2
/
+2
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
1
-0
/
+1
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
1
-2
/
+3
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-0
/
+1
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
1
-0
/
+162
2007-03-18
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
1
-3
/
+2
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-11
/
+4
2007-03-10
Added a utility function for creating magic_tokens
Rogier Polak
1
-3
/
+4
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
1
-1
/
+1
2007-02-23
Bugfixes related to switch_character
Rogier Polak
1
-1
/
+1
2007-02-04
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
1
-0
/
+10
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
1
-2
/
+2
2007-01-04
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
1
-24
/
+5
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-5
/
+5
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
1
-0
/
+28
2006-12-30
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
1
-0
/
+6
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
1
-3
/
+3
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
1
-0
/
+85