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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-18 22:01:11 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-18 22:01:11 +0000 |
commit | 2ae3f3a3ef5caee193138a3e5c1613403302089c (patch) | |
tree | 7262439ae9099c76e558894e992f38199d9a5a2f /src/game-server/accountconnection.cpp | |
parent | ea118bf61623bcfae4b405d1bb2381b8d80d2837 (diff) | |
download | manaserv-2ae3f3a3ef5caee193138a3e5c1613403302089c.tar.gz manaserv-2ae3f3a3ef5caee193138a3e5c1613403302089c.tar.bz2 manaserv-2ae3f3a3ef5caee193138a3e5c1613403302089c.tar.xz manaserv-2ae3f3a3ef5caee193138a3e5c1613403302089c.zip |
First part of a patch for completing the RPG system (character attributes) of TMWserv.
Diffstat (limited to 'src/game-server/accountconnection.cpp')
-rw-r--r-- | src/game-server/accountconnection.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp index 5b8b6f3d..8a03bb24 100644 --- a/src/game-server/accountconnection.cpp +++ b/src/game-server/accountconnection.cpp @@ -74,7 +74,8 @@ void AccountConnection::processMessage(MessageIn &msg) std::string token = msg.readString(MAGIC_TOKEN_LENGTH); Character *ptr = new Character(msg); ptr->setSpeed(250); // TODO - ptr->fillHitpoints();// TODO: the current hit points should be saved in the database. Otherwise players could heal their characters by logging in and out again. + // FIXME: for testing purpose. + ptr->setAttribute(CHAR_SKILL_WEAPON_NONE, 10); gameHandler->addPendingCharacter(token, ptr); } break; |