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path: root/src/game-server/accountconnection.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-7/+8
2009-03-06Added transactional history to game server.David Athay1-0/+9
2009-02-24Made a lot of hard-coded values configuration optionsPhilipp Sehmisch1-4/+4
2008-12-12Fixed game server crash and code styleBjørn Lindeijer1-27/+25
2008-12-01Added new table to store online users. See mantis #553Andreas Habel1-0/+16
2008-11-30Add sync Buffer according to mantis #550Andreas Habel1-1/+66
2008-11-24Fixed character party information on game server.David Athay1-2/+2
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-06Added sending post via NPC.David Athay1-9/+6
2008-11-05Added version information to item database. Gameserver reports its local vers...Andreas Habel1-0/+17
2008-10-31Changed command system to handle commands without template magic.David Athay1-25/+8
2008-10-26Some cleanup and an unsuccesful attempt at fixing a crash on map server exitBjørn Lindeijer1-6/+20
2008-10-24Added post callback for getting post.David Athay1-1/+10
2008-10-21Game Server now reconnects to Account Server. Some postal system bugs fixed.David Athay1-1/+10
2008-09-19Added post communication between chat and game servers.David Athay1-0/+74
2008-07-03Removed guild stuff from game server and added some party stuff to it.David Athay1-160/+6
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-20/+18
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond1-5/+6
2007-09-16Added global accounting of beings.Guillaume Melquiond1-1/+45
2007-08-31Implemented "ban" remote command.Guillaume Melquiond1-0/+8
2007-08-28Implemented quest variables.Guillaume Melquiond1-2/+29
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-1/+2
2007-08-17Handled multiple connections by allowing client to take over characters.Guillaume Melquiond1-1/+1
2007-07-25Added being speed to protocol.Guillaume Melquiond1-1/+1
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-1/+6
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-2/+2
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond1-0/+1
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond1-2/+3
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-0/+1
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-0/+162
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-3/+2
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-11/+4
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-3/+4
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-1/+1
2007-02-23Bugfixes related to switch_characterRogier Polak1-1/+1
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer1-0/+10
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-2/+2
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond1-24/+5
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-5/+5
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-0/+28
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond1-0/+6
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-3/+3
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+85