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A flexible 2D MMORPG server
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account-server
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2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
3
-26
/
+16
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
4
-41
/
+23
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
14
-0
/
+1101
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
2
-5
/
+3
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
1
-1
/
+1
2007-03-22
Fixed a bug that caused the character attributes to become mixed up.
Philipp Sehmisch
1
-1
/
+1
2007-03-20
Removed check for difference between lowest and highest attribute at char cre...
Philipp Sehmisch
3
-17
/
+8
2007-03-20
Corrected a bug, that occurred when connecting to the game-server.
Rogier Polak
1
-1
/
+1
2007-03-19
fixed more spelling mistakes.
Philipp Sehmisch
2
-5
/
+5
2007-03-18
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
6
-274
/
+377
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
3
-24
/
+30
2007-03-14
Corrected formatting of single-line comments
Rogier Polak
2
-2
/
+2
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
5
-108
/
+117
2007-03-11
Added a utils::processor namespace and a function to determine if, the proces...
Rogier Polak
1
-1
/
+5
2007-03-10
Added a utility function for creating magic_tokens
Rogier Polak
3
-17
/
+12
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
14
-189
/
+577
2007-02-27
Implementation of chat channels by Trapdoor.
Philipp Sehmisch
2
-8
/
+14
2007-02-24
Small modification to fix compilation issues on MS-Windows
Rogier Polak
1
-0
/
+2
2007-02-04
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
6
-13
/
+263
2007-02-01
Added graceful server shutdown, chose some more sane variables names for SQL
Bjørn Lindeijer
3
-46
/
+75
2007-01-12
Report problems with finding a certain character instead of crashing.
Bjørn Lindeijer
1
-1
/
+10
2007-01-07
r149@saline: gmelquio | 2007-01-07 15:27:50 +0100
Guillaume Melquiond
2
-3
/
+3
2007-01-06
Removed world timer usage from account server, instead letting ENet wait during
Bjørn Lindeijer
1
-33
/
+3
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
4
-117
/
+43
2007-01-05
Removed log level argument from LOG_FATAL helper macro, with the assumption
Bjørn Lindeijer
2
-7
/
+10
2007-01-04
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
3
-23
/
+20
2007-01-04
Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.
Eugenio Favalli
1
-3
/
+0
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
5
-34
/
+31
2006-12-31
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
4
-68
/
+144
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
1
-0
/
+44
2006-12-30
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
1
-2
/
+8
2006-12-29
Unregister maps on game server disconnection.
Guillaume Melquiond
1
-0
/
+15
2006-12-29
Removed useless dependency on Cipher + OpenSSL.
Guillaume Melquiond
1
-1
/
+0
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
14
-0
/
+3617