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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-10 11:52:51 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-10 11:52:51 +0000
commit8b56248ef58323c6e28264b5317d39c22c59db04 (patch)
tree40505a0413f414b654d2d541fe4839803736036a /src/account-server
parent5eaec8f7b99feb05b605dd0c43e838b2200389b3 (diff)
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Added a utility function for creating magic_tokens
Diffstat (limited to 'src/account-server')
-rw-r--r--src/account-server/accounthandler.cpp13
-rw-r--r--src/account-server/main-account.cpp3
-rw-r--r--src/account-server/serverhandler.cpp13
3 files changed, 12 insertions, 17 deletions
diff --git a/src/account-server/accounthandler.cpp b/src/account-server/accounthandler.cpp
index d5d5d35f..2b1f2ff0 100644
--- a/src/account-server/accounthandler.cpp
+++ b/src/account-server/accounthandler.cpp
@@ -38,8 +38,7 @@
#include "net/netcomputer.hpp"
#include "utils/logger.h"
#include "utils/stringfilter.h"
-
-// TODO: Implement a class to handle these tokens more generally
+#include "utils/tokendispenser.hpp"
typedef std::map< std::string, AccountClient* > AccountPendingClients;
typedef std::map< std::string, int > AccountPendingReconnects;
@@ -226,12 +225,8 @@ AccountHandler::processMessage(NetComputer *comp, MessageIn &message)
LOG_DEBUG(selectedChar->getName() <<
" is trying to enter the servers.");
- std::string magic_token(32, ' ');
- for (int i = 0; i < 32; ++i) {
- magic_token[i] =
- 1 + (int) (127 * (rand() / (RAND_MAX + 1.0)));
- }
- result.writeString(magic_token, 32);
+ std::string magic_token(utils::getMagicToken());
+ result.writeString(magic_token, MAGIC_TOKEN_LENGTH);
result.writeString(address);
result.writeShort(port);
// TODO: get correct address and port for the chat server
@@ -390,7 +385,7 @@ AccountHandler::handleReconnectMessage(AccountClient &computer, MessageIn &msg)
{
if (computer.getAccount().get() == NULL)
{
- std::string magic_token = msg.readString(32);
+ std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH);
AccountPendingReconnects::iterator i =
pendingReconnects.find(magic_token);
if (i == pendingReconnects.end())
diff --git a/src/account-server/main-account.cpp b/src/account-server/main-account.cpp
index 6e2ef77a..209e4a24 100644
--- a/src/account-server/main-account.cpp
+++ b/src/account-server/main-account.cpp
@@ -175,6 +175,9 @@ void initialize()
config.setValue("dbuser", "");
config.setValue("dbpass", "");
config.setValue("dbhost", "");
+
+ //Seed the random number generator
+ std::srand( time(NULL) );
}
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 9a6dd667..d2159d44 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -31,6 +31,7 @@
#include "net/messageout.hpp"
#include "net/netcomputer.hpp"
#include "utils/logger.h"
+#include "utils/tokendispenser.hpp"
extern void registerAccountReconnect(int accountID,
const std::string &magic_token);
@@ -79,7 +80,7 @@ void ServerHandler::registerGameClient(std::string const &token, CharacterPtr pt
unsigned mapId = ptr->getMapId();
MessageOut msg(AGMSG_PLAYER_ENTER);
- msg.writeString(token, 32);
+ msg.writeString(token, MAGIC_TOKEN_LENGTH);
ptr->serialize(msg); //Characterdata
Servers::const_iterator i = servers.find(mapId);
@@ -138,11 +139,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
LOG_DEBUG("GAMSG_REDIRECT");
int id = msg.readLong();
- std::string magic_token(32, ' ');
- for (int i = 0; i < 32; ++i)
- {
- magic_token[i] = 1 + (int)(127 * (rand() / (RAND_MAX + 1.0)));
- }
+ std::string magic_token(utils::getMagicToken());
Storage &store = Storage::instance("tmw");
CharacterPtr ptr = store.getCharacter(id);
std::string address;
@@ -153,7 +150,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
registerGameClient(magic_token, ptr);
result.writeShort(AGMSG_REDIRECT_RESPONSE);
result.writeLong(ptr->getDatabaseID());
- result.writeString(magic_token, 32);
+ result.writeString(magic_token, MAGIC_TOKEN_LENGTH);
result.writeString(address);
result.writeShort(port);
}
@@ -168,7 +165,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
LOG_DEBUG("GAMSG_PLAYER_RECONNECT");
int characterID = msg.readLong();
- std::string magic_token = msg.readString(32);
+ std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH);
Storage &store = Storage::instance("tmw");
CharacterPtr ptr = store.getCharacter(characterID);