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path: root/src/account-server/serverhandler.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-12-06Renamed DALStorage to StorageThorbjørn Lindeijer1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-0/+1
2009-10-07Adds server auth, also adds the "net_password" configure optionChuck Miller1-1/+14
2009-05-24Made it possible to specify the host to listen onBjørn Lindeijer1-2/+2
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-1/+1
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-4/+5
2009-03-06Added transactional history to game server.David Athay1-0/+15
2008-12-01Added new table to store online users. See mantis #553Andreas Habel1-0/+9
2008-11-30Add sync Buffer according to mantis #550Andreas Habel1-1/+40
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-05Added version information to item database. Gameserver reports its local vers...Andreas Habel1-0/+20
2008-10-27Compile fixes and warning fixes.Bjørn Lindeijer1-1/+1
2008-10-27Added changing player's character and account level (game-server commit to co...David Athay1-1/+21
2008-10-21Game Server now reconnects to Account Server. Some postal system bugs fixed.David Athay1-6/+12
2008-09-19Added post communication between chat and game servers.David Athay1-0/+92
2008-07-07Added party support between account and game servers.David Athay1-215/+7
2008-06-26fix compile error, and improve guild related methodsRoderic Morris1-2/+4
2007-09-23Simplified interface of the handler used for connections from game servers to...Guillaume Melquiond1-18/+68
2007-09-23Simplified interface of the connection handler used for clients of the accoun...Guillaume Melquiond1-2/+1
2007-09-16Added global accounting of beings.Guillaume Melquiond1-0/+53
2007-09-16Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond1-41/+65
2007-08-31Implemented "ban" remote command.Guillaume Melquiond1-0/+7
2007-08-30Got rid of abstract storage and reference-counted pointers. Fixed lifetime of...Guillaume Melquiond1-49/+50
2007-08-28Implemented quest variables.Guillaume Melquiond1-0/+21
2007-07-28Replaced user names by client pointers when handling channels, in order to re...Guillaume Melquiond1-0/+2
2007-07-25Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer1-17/+22
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+2
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer1-28/+28
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond1-8/+16
2007-07-01Reverted inventory handling code to the last known working state. Simplified ...Guillaume Melquiond1-1/+2
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-0/+221
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-4/+3
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-1/+3
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-8/+5
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-20/+16
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer1-1/+22
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer1-1/+10
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-7/+7
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer1-5/+8
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond1-23/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-6/+6
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond1-6/+9
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-0/+44
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond1-2/+8
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+115