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2013-08-26Added a first very basic monster ai versionErik Schilling7-38/+191
2013-08-26Removed the hardcoded monster AIErik Schilling1-28/+0
2013-08-26[Abilities] Added abilities to monstersErik Schilling1-0/+97
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling4-108/+0
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling1-0/+4
2013-08-26[Abilities] Made a first example attack abilityErik Schilling1-2/+20
2013-08-26[Abilities] Added a useaction to the gamedataErik Schilling1-0/+1
2013-08-26[Abilities] Added support for a global cooldownErik Schilling3-1/+11
2013-08-26[Abilities] Added a autoconsume optionErik Schilling1-1/+0
2013-08-26[Abilities] Removed all except one abilityErik Schilling2-21/+0
2013-08-26[Abilities] Made the rechargespeed depending on attributesErik Schilling1-3/+3
2013-08-26[Abilities] Turned special 1 into a point target for easier testingErik Schilling2-1/+2
2013-08-26[Abilities] Renamed set to categoryErik Schilling1-2/+2
2013-08-26[Abilities] Renamed specials to abilitiesErik Schilling5-20/+20
2013-05-23Added paths.xml to settings.xml in example dataPrzemysław Grzywacz1-0/+1
2013-05-04Client-side settings are now available from settings.xml too, so example/sett...Przemysław Grzywacz1-1/+4
2013-05-03Maps are now configured in settings.xml tooPrzemysław Grzywacz1-0/+1
2013-05-03Made member function tables available as a globalsThorbjørn Lindeijer3-11/+11
2013-04-29Single xml solutionPrzemysław Grzywacz3-8/+18
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer16-119/+114
2013-04-14Simplified some script function namesThorbjørn Lindeijer8-73/+71
2013-04-14Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer8-75/+72
2013-04-14Use a full user data for Entity referencesThorbjørn Lindeijer1-1/+1
2013-02-24Added possibility to reserve mapsErik Schilling1-0/+5
2013-02-21Removed loading of script files using the statusmanagerErik Schilling3-2/+4
2013-02-17Monsters no longer load their script filesErik Schilling1-1/+0
2013-02-16Fixed last second reordering of function parameters in last commitErik Schilling1-5/+5
2013-02-04Moved attribute (re)calculation to the scriptsErik Schilling2-0/+75
2013-02-04Changed Sword to Vit bonus since it has a lot derived attributesErik Schilling1-1/+1
2013-02-01Added emote support.Yohann Ferreira2-20/+19
2013-01-08Added Vulnerabilities for monstersErik Schilling2-2/+2
2013-01-08Added script binds for getting attack informationErik Schilling1-1/+4
2013-01-08Work on (Auto)Attack system.Erik Schilling3-61/+71
2013-01-08Rename AutoAttack to AttackErik Schilling1-3/+3
2012-04-04Enhanced special supportErik Schilling3-27/+37
2012-03-11Converted two Lua scripts from DOS to UNIX line endingsThorbjørn Lindeijer2-132/+132
2012-03-11Register Lua script API functions into the global namespaceThorbjørn Lindeijer16-196/+196
2012-03-11Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer1-7/+7
2012-03-11Removed deprecated NPC helper functionsThorbjørn Lindeijer8-68/+68
2012-03-10Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer1-2/+0
2012-03-05Added @effect commandErik Schilling1-0/+1
2012-03-03Made some global Lua variables localThorbjørn Lindeijer2-47/+46
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer7-9/+22
2012-03-03Added further missing callbacksErik Schilling2-0/+5
2012-03-02Converted functions called by LuaScript to callbacksThorbjørn Lindeijer1-4/+4
2012-03-02Use callbacks for handling character death and respawnThorbjørn Lindeijer1-6/+11
2012-03-02A bunch of cleanups to example Lua scriptsThorbjørn Lindeijer10-181/+126
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer7-7/+9
2012-02-25Merged the example client and server dataThorbjørn Lindeijer187-1/+1
2012-02-05Moved @announce permission to GM groupThorbjørn Lindeijer1-1/+1