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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-23 23:36:09 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commitc2f00b2f3ba920cb25333d19a1d37d251342caf8 (patch)
tree5d782446b6679c9f74661d64a3c6d9f778136717 /example
parent10c33df8e5a13e7e7b4a3ea203516536582b2f4b (diff)
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[Abilities] Added support for a global cooldown
Each ability can now define a cooldown that prevents the player from using other abilities for a while. The time of this cooldown can be set to any attribute. The modified value of the attribute is the value of the cooldown in game ticks. The cooldown will be automatically started if the ability has `autoconsume` set to true. Otherwise a script has to call entity:cooldown_ability(ability).
Diffstat (limited to 'example')
-rw-r--r--example/abilities.xml1
-rw-r--r--example/attributes.xml6
-rw-r--r--example/scripts/attributes.lua5
3 files changed, 11 insertions, 1 deletions
diff --git a/example/abilities.xml b/example/abilities.xml
index 6d1c3233..50a9ba08 100644
--- a/example/abilities.xml
+++ b/example/abilities.xml
@@ -7,6 +7,7 @@
rechargeable="true"
needed="100"
rechargeattribute="6"
+ cooldownattribute="20"
target="point"
/>
</ability-category>
diff --git a/example/attributes.xml b/example/attributes.xml
index e0e8829c..425dd961 100644
--- a/example/attributes.xml
+++ b/example/attributes.xml
@@ -172,5 +172,11 @@
player-info="max-weight" >
<modifier stacktype="stackable" modtype="additive" tag="cap1" effect="Capacity %+.2f" />
</attribute>
+ <attribute id="20" name="Global ability cooldown"
+ desc="The time in ticks until any ability can be used again after one was used"
+ modifiable="false"
+ scope="being"
+ minimum="0"
+ maximum="100" />
<!-- End of core-attributes definition -->
</attributes>
diff --git a/example/scripts/attributes.lua b/example/scripts/attributes.lua
index 2096da92..37d642d9 100644
--- a/example/scripts/attributes.lua
+++ b/example/scripts/attributes.lua
@@ -46,6 +46,9 @@ local function recalculate_base_attribute(being, attribute)
elseif attribute == ATTR_INV_CAPACITY then
-- Provisional
new_base = 2000 + being:modified_attribute(ATTR_STR) * 180
+ elseif attribute == ATTR_ABILITY_COOLDOWN then
+ -- Provisional
+ new_base = 100 - being:modified_attribute(ATTR_WIL)
end
if new_base ~= old_base then
@@ -66,7 +69,7 @@ local function update_derived_attributes(being, attribute)
elseif attribute == ATTR_INT then
-- unimplemented
elseif attribute == ATTR_WIL then
- -- unimplemented
+ recalculate_base_attribute(being, ATTR_ABILITY_COOLDOWN)
end
end