summaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorFilesLines
2008-03-05Fixed guild creation.David Athay6-39/+51
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay3-5/+13
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch6-7/+47
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch3-1/+15
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch2-4/+14
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch5-0/+39
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch2-14/+38
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch7-75/+90
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch9-90/+235
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2-2/+7
2008-02-13Implemented monster mutation.Philipp Sehmisch4-6/+31
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch2-3/+8
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch4-36/+54
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch4-18/+70
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer2-11/+27
a map and handle insertion failures.
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch3-0/+54
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch4-8/+30
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch4-6/+54
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch18-113/+613
2008-01-24The direction of attacking beings is now transmitted together with attack ↵Philipp Sehmisch2-0/+8
messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch2-4/+10
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch2-8/+8
2008-01-10Fixed account server compiling.Philipp Sehmisch3-1/+6
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch4-44/+114
the items.xml. Cleaned out some nonsensical weapon types.
2008-01-07Player characters and monsters now attack with different ranges and angles ↵Philipp Sehmisch6-13/+26
(preparation for getting attack zone from weapon properties or monster database).
2008-01-07Implemented some of the game mechanics we decided to use. The clients now ↵Philipp Sehmisch8-50/+80
only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
2007-12-18fixed an sql statement that I broke with the last commit.Philipp Sehmisch1-1/+1
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ↵Philipp Sehmisch5-23/+24
kept agility in)
2007-11-19Removed useless win32 implementation of gettimeofday.Eugenio Favalli6-139/+7
2007-11-15Added do_wait helper function.Guillaume Melquiond2-0/+9
2007-11-13Improved warning message on spawning.Guillaume Melquiond2-3/+5
2007-11-13Trimed script filenames from spaces.Guillaume Melquiond4-2/+63
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond14-33/+63
2007-10-18Removed obsolete data files.Guillaume Melquiond4-281/+5
2007-09-27Ported monster database.Eugenio Favalli5-35/+174
2007-09-23Simplified interface of the handler used for connections from game servers ↵Guillaume Melquiond5-114/+113
to account server.
2007-09-23Simplified interface of the connection handler used for clients of the ↵Guillaume Melquiond5-232/+180
account server.
2007-09-23Robustified code with respect to insertion failures.Guillaume Melquiond10-38/+114
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond8-70/+114
2007-09-23Added comments about weak algorithm for channel creation.Guillaume Melquiond1-0/+4
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond23-572/+365
2007-09-16Added global accounting of beings.Guillaume Melquiond8-8/+156
2007-09-16Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond7-63/+94
2007-09-10Added first draft of admin/gm commands reference.Eugenio Favalli2-0/+68
2007-09-10Spawn rate and limit are now read from map files and really fixed size of ↵Eugenio Favalli4-9/+34
spawn area.
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli4-17/+34