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2008-04-20Added 100 to NPC IDs to keep 0.0 compatibility for now.Bjørn Lindeijer2-5/+7
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer14-45/+76
2008-04-20Fix a possible memleak in inflateMemory if the stream fails to uncompress ↵Dennis Friis2-0/+8
cleanly.
2008-04-18Fixed 'Password changes' and 'Unregistering'.Yohann Ferreira3-6/+16
2008-04-18Remove channel when leader quits guild.David Athay2-0/+9
2008-04-18Fixed guilds not being removed when leader quits.David Athay4-10/+11
2008-04-17Added basic party supportDavid Athay3-1/+30
2008-04-17Fixed compilation using AutomakeYohann Ferreira2-1/+7
2008-04-16Added handling creating and leavingDavid Athay14-56/+247
parties. Fixed up some of the private channel stuff that remained.
2008-04-15Fixed getting channel userlistDavid Athay2-7/+11
2008-04-03Fixed accepting guild invites, and added updating the guild member list when ↵David Athay4-4/+41
player joins
2008-04-03Restricted who can be invited to guildsDavid Athay2-2/+10
2008-04-03Fixed accepting guild invitesDavid Athay2-2/+6
2008-04-01Consolidated public and private channels into one,David Athay9-106/+121
which also includes guild channels. Channels now have a joinable field, which is true for channels that are created by users, and false for guild channels. Chatting in guild channels now works, and non-guild members can no longer join guild channels
2008-03-31Removed the +100 offset of NPC IDs (relict from eAthena)Philipp Sehmisch2-4/+9
2008-03-25Added a Lua library with walk around functions for NPCs.Philipp Sehmisch3-16/+95
2008-03-17Error messages in script callback functions are now handed to the lua ↵Philipp Sehmisch2-21/+40
interpreter.
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being ↵Philipp Sehmisch5-23/+90
positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch6-7/+79
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug ↵Philipp Sehmisch2-4/+8
which showed moving monsters as standing in this situation.
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the ↵Philipp Sehmisch1-3/+3
walk bitmasks.
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch14-46/+254
player characters and other monsters, player characters only by monsters.
2008-03-12Updated codeblocks project files, and added a unix targetDavid Athay2-851/+256
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch5-1/+21
visualize the different attacks monsters are using.
2008-03-06Fixed telling clients what guilds they are in after they reconnectDavid Athay7-25/+113
2008-03-05Fixed guild creation.David Athay6-39/+51
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay3-5/+13
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch6-7/+47
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch3-1/+15
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch2-4/+14
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch5-0/+39
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch2-14/+38
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch7-75/+90
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch9-90/+235
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2-2/+7
2008-02-13Implemented monster mutation.Philipp Sehmisch4-6/+31
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch2-3/+8
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch4-36/+54
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch4-18/+70
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer2-11/+27
a map and handle insertion failures.
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch3-0/+54
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch4-8/+30
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch4-6/+54
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch18-113/+613