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-rw-r--r--src/client.cpp2
-rw-r--r--src/connectionhandler.cpp5
-rw-r--r--src/connectionhandler.h5
-rw-r--r--src/netcomputer.cpp15
-rw-r--r--src/netcomputer.h11
5 files changed, 13 insertions, 25 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 752d65d0..995fe7e1 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -99,7 +99,7 @@ int main(int argc, char *argv[])
std::cout << "4) Logout 13) Say around" << std::endl;
std::cout << "5) Change Password 14) Equip Item" << std::endl;
std::cout << "6) Change Email 15) Ruby Expression" << std::endl;
- std::cout << "7) Get Email 16) Enter world" << std::endl;
+ std::cout << "7) Get Email 16) Request game server token" << std::endl;
std::cout << "8) Create character 17) Enter world (GS)" << std::endl;
std::cout << "Choose your option: ";
std::cin >> answer;
diff --git a/src/connectionhandler.cpp b/src/connectionhandler.cpp
index bf2e942b..8b4d7a9f 100644
--- a/src/connectionhandler.cpp
+++ b/src/connectionhandler.cpp
@@ -92,11 +92,6 @@ void ConnectionHandler::stopListen()
// FIXME: memory leak on NetComputers
}
-void ConnectionHandler::forceDisconnect(NetComputer *comp)
-{
- enet_peer_disconnect(comp->getPeer(), 0); // ENet should generate a disconnect event
-}
-
void ConnectionHandler::flush()
{
enet_host_flush(host);
diff --git a/src/connectionhandler.h b/src/connectionhandler.h
index 3ce8bdbe..f43b1237 100644
--- a/src/connectionhandler.h
+++ b/src/connectionhandler.h
@@ -85,11 +85,6 @@ class ConnectionHandler
//void receivePacket(NetComputer *computer, Packet *packet);
/**
- * Force disconnection of target computer.
- */
- void forceDisconnect(NetComputer *);
-
- /**
* Send packet to every client, used for announcements.
*/
void sendToEveryone(MessageOut &);
diff --git a/src/netcomputer.cpp b/src/netcomputer.cpp
index dc692916..c9b0339e 100644
--- a/src/netcomputer.cpp
+++ b/src/netcomputer.cpp
@@ -29,15 +29,20 @@
#include "state.h"
NetComputer::NetComputer(ConnectionHandler *handler, ENetPeer *peer):
- handler(handler),
- peer(peer)
+ mHandler(handler),
+ mPeer(peer)
{
}
void NetComputer::disconnect(const std::string &reason)
{
- // Somehow notify the netsession listener about the disconnect after
- // sending this computer a disconnect message containing the reason.
+ // TODO: Send a disconnect message containing the reason, and somehow only
+ // TODO: really disconnect the client after waiting for the client to get
+ // TODO: the message (or likely got it).
+
+ // ENet should generate a disconnect event (notifying the connection
+ // handler)
+ enet_peer_disconnect(mPeer, 0);
}
void NetComputer::send(const Packet *p)
@@ -47,5 +52,5 @@ void NetComputer::send(const Packet *p)
ENET_PACKET_FLAG_RELIABLE);
// Send the packet to the peer over channel id 0.
- enet_peer_send(peer, 0, packet);
+ enet_peer_send(mPeer, 0, packet);
}
diff --git a/src/netcomputer.h b/src/netcomputer.h
index 6f68ef2c..e1e328dd 100644
--- a/src/netcomputer.h
+++ b/src/netcomputer.h
@@ -77,16 +77,9 @@ class NetComputer
send(const Packet *p);
//void send(Packet *p, bool reliable = true);
- /**
- * Return the peer
- */
- ENetPeer *getPeer() { return peer; }
-
private:
- ConnectionHandler *handler;
-
- std::queue<Packet*> queue; /**< Message Queue (FIFO) */
- ENetPeer *peer; /**< Client peer */
+ ConnectionHandler *mHandler; /**< Connection handler */
+ ENetPeer *mPeer; /**< Client peer */
};
#endif