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-rw-r--r--src/game-server/being.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index d44d2a6d..6fce57e8 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -293,6 +293,10 @@ void Being::move()
|| !getModifiedAttribute(ATTR_MOVE_SPEED_RAW))
return;
+ // Ignore not moving beings
+ if (mAction == STAND && mDst == getPosition())
+ return;
+
// Remember the current position before moving. This is used by
// MapComposite::update() to determine whether a being has moved from one
// zone to another.