diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game-server/character.cpp | 1 | ||||
-rw-r--r-- | src/game-server/character.hpp | 10 | ||||
-rw-r--r-- | src/scripting/lua.cpp | 74 |
3 files changed, 80 insertions, 5 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 8758b64e..bf8355cd 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -322,6 +322,7 @@ void Character::receiveExperience(size_t skill, int experience) // add exp long int newExp = mExperience.at(skill - CHAR_SKILL_BEGIN) + experience; if (newExp > INT_MAX) newExp = INT_MAX; // avoid integer overflow. + if (newExp < 0) newExp = 0; // avoid integer underflow/negative exp mExperience.at(skill - CHAR_SKILL_BEGIN) = newExp; mModifiedExperience.insert(skill - CHAR_SKILL_BEGIN); diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp index 30914344..03006712 100644 --- a/src/game-server/character.hpp +++ b/src/game-server/character.hpp @@ -248,6 +248,11 @@ class Character : public Being { mExperience[skill] = 0; receiveExperience(skill + CHAR_SKILL_BEGIN , value) ; } /** + * Returns the exp needed to reach a specific skill level + */ + static int expForLevel(int level); + + /** * Tries to use a character point to increase a * basic attribute */ @@ -301,11 +306,6 @@ class Character : public Being void flagAttribute(int); /** - * Returns the exp needed to reach a specific skill level - */ - static int expForLevel(int level); - - /** * Returns the exp needed for next skill levelup */ int getExpNeeded(size_t skill); diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index c0c7a95c..34e66427 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -902,6 +902,77 @@ static int LuaEffect_Create(lua_State *s) return 0; } +/** + * Gets the exp total in a skill of a specific character + * tmw.chr_get_exp (being, skill) + */ +static int LuaChr_GetExp(lua_State *s) +{ + Character *c = getCharacter(s, 1); + if (!c) + { + raiseScriptError(s, "luaChr_GetExp called for nonexistent character."); + return 0; + } + + int skill = lua_tointeger(s, 2); + if (skill < CHAR_SKILL_BEGIN || skill >= CHAR_SKILL_END) + { + raiseScriptError(s, "luaChr_GetExp called for nonexistent skill number %d.", skill); + return 0; + } + + int exp = c->getExperience(skill - CHAR_SKILL_BEGIN); + + lua_pushinteger(s, exp); + return 1; +} + + +/** + * Gives the character a certain amount of experience points + * in a skill. Can also be used to reduce the exp amount when + * desired. + * tmw.chr_give_exp (being, skill, amount) + */ +static int LuaChr_GiveExp(lua_State *s) +{ + Character *c = getCharacter(s, 1); + if (!c) + { + raiseScriptError(s, "luaChr_GiveExp called for nonexistent character."); + return 0; + } + + int skill = lua_tointeger(s, 2); + if (skill < CHAR_SKILL_BEGIN || skill >= CHAR_SKILL_END) + { + raiseScriptError(s, "luaChr_GiveExp called for nonexistent skill number %d.", skill); + return 0; + } + + int exp = lua_tointeger(s, 3); + + c->receiveExperience(skill, exp); + + return 0; +} + + +/** + * Returns the exp total necessary to reach a specific skill level. + * tmw.exp_for_level (level) + */ +static int LuaExpForLevel(lua_State *s) +{ + int level = lua_tointeger(s, 1); + + int exp = Character::expForLevel(level); + + lua_pushinteger(s, exp); + return 1; +} + LuaScript::LuaScript(): nbArgs(-1) @@ -923,6 +994,9 @@ LuaScript::LuaScript(): { "chr_get_quest", &LuaChr_GetQuest }, { "chr_set_quest", &LuaChr_SetQuest }, { "chr_get_post", &LuaChr_GetPost }, + { "chr_get_exp", &LuaChr_GetExp }, + { "chr_give_exp", &LuaChr_GiveExp }, + { "exp_for_level", &LuaExpForLevel }, { "monster_create", &LuaMonster_Create }, { "being_walk", &LuaBeing_Walk }, { "being_say", &LuaBeing_Say }, |