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-rw-r--r--src/game-server/gamehandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 58d289f0..30a620cd 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -489,7 +489,7 @@ void GameHandler::handlePickup(GameClient &client, MessageIn &message)
void GameHandler::handleUseItem(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
Inventory inv(client.character);
if (ItemClass *ic = itemManager->getItem(inv.getItem(slot)))
@@ -509,8 +509,8 @@ void GameHandler::handleUseItem(GameClient &client, MessageIn &message)
void GameHandler::handleDrop(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
- const int amount = message.readInt8();
+ const int slot = message.readInt16();
+ const int amount = message.readInt16();
Inventory inv(client.character);
if (ItemClass *ic = itemManager->getItem(inv.getItem(slot)))
@@ -547,22 +547,22 @@ void GameHandler::handleWalk(GameClient &client, MessageIn &message)
void GameHandler::handleEquip(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
Inventory(client.character).equip(slot);
}
void GameHandler::handleUnequip(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
if (slot >= 0 && slot < INVENTORY_SLOTS)
Inventory(client.character).unequip(slot);
}
void GameHandler::handleMoveItem(GameClient &client, MessageIn &message)
{
- const int slot1 = message.readInt8();
- const int slot2 = message.readInt8();
- const int amount = message.readInt8();
+ const int slot1 = message.readInt16();
+ const int slot2 = message.readInt16();
+ const int amount = message.readInt16();
Inventory(client.character).move(slot1, slot2, amount);
// log transaction