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-rw-r--r--src/defines.h2
-rw-r--r--src/game-server/being.hpp6
-rw-r--r--src/game-server/monster.hpp6
-rw-r--r--src/game-server/state.cpp1
4 files changed, 14 insertions, 1 deletions
diff --git a/src/defines.h b/src/defines.h
index 539b72a2..4a78fa4d 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -160,7 +160,7 @@ enum {
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // B direction
- GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction
+ GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
diff --git a/src/game-server/being.hpp b/src/game-server/being.hpp
index 27da220a..b725bfee 100644
--- a/src/game-server/being.hpp
+++ b/src/game-server/being.hpp
@@ -172,6 +172,12 @@ class Being : public MovingObject
{ return mAction; }
/**
+ * Gets the type of the attack the being is currently performing.
+ */
+ virtual int getAttackType() const
+ { return 0; }
+
+ /**
* Moves the being toward its destination.
*/
void move();
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp
index 3f6db5c1..05fedd6b 100644
--- a/src/game-server/monster.hpp
+++ b/src/game-server/monster.hpp
@@ -204,6 +204,12 @@ class Monster : public Being
void perform();
/**
+ *
+ */
+ virtual int getAttackType()
+ { return mCurrentAttack->id; }
+
+ /**
* Kills the being.
*/
void died();
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 2c7a3633..21305c01 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -194,6 +194,7 @@ static void informPlayer(MapComposite *map, Character *p)
MessageOut AttackMsg(GPMSG_BEING_ATTACK);
AttackMsg.writeShort(oid);
AttackMsg.writeByte(o->getDirection());
+ AttackMsg.writeByte(static_cast< Being * >(o)->getAttackType());
gameHandler->sendTo(p, AttackMsg);
}