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Diffstat (limited to 'src/accountclient.h')
-rw-r--r-- | src/accountclient.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/accountclient.h b/src/accountclient.h new file mode 100644 index 00000000..a73b773e --- /dev/null +++ b/src/accountclient.h @@ -0,0 +1,88 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: accounthandler.cpp 2478 2006-07-27 21:04:04Z umperio $ + */ + +#ifndef _TMWSERV_ACCOUNTCLIENT_H_ +#define _TMWSERV_ACCOUNTCLIENT_H_ + +#include "netcomputer.h" + +#include <enet/enet.h> + +class AccountHandler; + +/** + * A connected computer that can have an account and character associated with + * it. + */ +class AccountClient: public NetComputer +{ + public: + /** + * Constructor. + */ + AccountClient(AccountHandler *accountHandler, ENetPeer *peer); + + /** + * Destructor. + */ + ~AccountClient(); + + /** + * Set the account associated with the connection + */ + void setAccount(AccountPtr acc); + + /** + * Unset the account associated with the connection + */ + void unsetAccount(); + + /** + * Get account associated with the connection. + */ + AccountPtr getAccount() { return mAccountPtr; } + + /** + * Set the selected character associated with connection. + */ + void setCharacter(PlayerPtr ch); + + /** + * Deselect the character associated with connection. + */ + void unsetCharacter(); + + /** + * Get character associated with the connection + */ + PlayerPtr getCharacter() { return mCharacterPtr; } + + private: + /** Account associated with connection */ + AccountPtr mAccountPtr; + + /** Selected character */ + PlayerPtr mCharacterPtr; +}; + +#endif |