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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-01 20:25:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-01 20:25:00 +0000
commit2c37441be01d58e1714a604645d329575ae95f82 (patch)
tree582da8190d178ab96ffadc5d63e0c1f5d16bcb73 /src/accountclient.h
parent6e6c1d4b25e7c833b68da0a2aba6861879e08881 (diff)
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Some messing about towards making cleaner code.
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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: accounthandler.cpp 2478 2006-07-27 21:04:04Z umperio $
+ */
+
+#ifndef _TMWSERV_ACCOUNTCLIENT_H_
+#define _TMWSERV_ACCOUNTCLIENT_H_
+
+#include "netcomputer.h"
+
+#include <enet/enet.h>
+
+class AccountHandler;
+
+/**
+ * A connected computer that can have an account and character associated with
+ * it.
+ */
+class AccountClient: public NetComputer
+{
+ public:
+ /**
+ * Constructor.
+ */
+ AccountClient(AccountHandler *accountHandler, ENetPeer *peer);
+
+ /**
+ * Destructor.
+ */
+ ~AccountClient();
+
+ /**
+ * Set the account associated with the connection
+ */
+ void setAccount(AccountPtr acc);
+
+ /**
+ * Unset the account associated with the connection
+ */
+ void unsetAccount();
+
+ /**
+ * Get account associated with the connection.
+ */
+ AccountPtr getAccount() { return mAccountPtr; }
+
+ /**
+ * Set the selected character associated with connection.
+ */
+ void setCharacter(PlayerPtr ch);
+
+ /**
+ * Deselect the character associated with connection.
+ */
+ void unsetCharacter();
+
+ /**
+ * Get character associated with the connection
+ */
+ PlayerPtr getCharacter() { return mCharacterPtr; }
+
+ private:
+ /** Account associated with connection */
+ AccountPtr mAccountPtr;
+
+ /** Selected character */
+ PlayerPtr mCharacterPtr;
+};
+
+#endif