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authorDavid Athay <ko2fan@gmail.com>2008-10-22 13:30:46 +0000
committerDavid Athay <ko2fan@gmail.com>2008-10-22 13:30:46 +0000
commitdbc83dae37dff1338e1ee6358a0a8d10103278b0 (patch)
tree4ec1afd5c64c12dff53d9a5ad6b73e7d8689e0af /src
parentf598952da95395759d6725bfa5778a66695f1d73 (diff)
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Added enabling and disabling NPCs.
Diffstat (limited to 'src')
-rw-r--r--src/game-server/npc.cpp13
-rw-r--r--src/game-server/npc.hpp6
-rw-r--r--src/scripting/lua.cpp34
3 files changed, 48 insertions, 5 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index fd462c50..ce344a52 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -25,14 +25,19 @@
#include "scripting/script.hpp"
NPC::NPC(const std::string &name, int id, Script *s):
- Being(OBJECT_NPC, 65535), mScript(s), mID(id)
+ Being(OBJECT_NPC, 65535), mScript(s), mID(id), mEnabled(true)
{
setName(name);
}
+void NPC::enable(bool enabled)
+{
+ mEnabled = enabled;
+}
+
void NPC::update()
{
- if (!mScript) return;
+ if (!mScript || !mEnabled) return;
mScript->prepare("npc_update");
mScript->push(this);
mScript->execute();
@@ -40,7 +45,7 @@ void NPC::update()
void NPC::prompt(Character *ch, bool restart)
{
- if (!mScript) return;
+ if (!mScript || !mEnabled) return;
mScript->prepare(restart ? "npc_start" : "npc_next");
mScript->push(this);
mScript->push(ch);
@@ -49,7 +54,7 @@ void NPC::prompt(Character *ch, bool restart)
void NPC::select(Character *ch, int v)
{
- if (!mScript) return;
+ if (!mScript || !mEnabled) return;
mScript->prepare("npc_choose");
mScript->push(this);
mScript->push(ch);
diff --git a/src/game-server/npc.hpp b/src/game-server/npc.hpp
index c4d8b384..cfcfa54a 100644
--- a/src/game-server/npc.hpp
+++ b/src/game-server/npc.hpp
@@ -39,6 +39,11 @@ class NPC : public Being
void update();
/**
+ * Enables the NPC
+ */
+ void enable(bool enabled);
+
+ /**
* Prompts NPC.
*/
void prompt(Character *, bool restart);
@@ -71,6 +76,7 @@ class NPC : public Being
private:
Script *mScript; /**< Script describing NPC behavior. */
unsigned short mID; /**< ID of the NPC. */
+ bool mEnabled; /**< Whether NPC is enabled */
};
#endif
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 09ac134e..846a43a1 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -217,6 +217,37 @@ static int LuaNpc_Create(lua_State *s)
}
/**
+ * Enable a NPC if it has previously disabled
+ */
+static int LuaNPC_Enable(lua_State *s)
+{
+ NPC *p = getNPC(s, 1);
+ if (p)
+ {
+ p->enable(true);
+ bool b = GameState::insert(p);
+ assert(b); (void)b;
+ }
+
+ return 0;
+}
+
+/**
+ * Disable a NPC
+ */
+static int LuaNPC_Disable(lua_State *s)
+{
+ NPC *p = getNPC(s, 1);
+ if (p)
+ {
+ p->enable(false);
+ GameState::remove(p);
+ }
+
+ return 0;
+}
+
+/**
* Callback for warping a player to another place.
* tmw.chr_warp(character, nil/int map, int x, int y)
*/
@@ -468,7 +499,6 @@ static int LuaBeing_Damage(lua_State *s)
return 0;
}
-
/**
* Function for getting the x-coordinate of the position of a being
*/
@@ -781,6 +811,8 @@ LuaScript::LuaScript():
{ "npc_message", &LuaNpc_Message },
{ "npc_choice", &LuaNpc_Choice },
{ "npc_trade", &LuaNpc_Trade },
+ { "npc_enable", &LuaNPC_Enable },
+ { "npc_disable", &LuaNPC_Disable },
{ "chr_warp", &LuaChr_Warp },
{ "chr_inv_change", &LuaChr_InvChange },
{ "chr_inv_count", &LuaChr_InvCount },