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authorPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:14 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:14 +0000
commit7cdecda38dc75dd855a45af6faad14d1c1e4e72f (patch)
tree9fe6a6b31afcc0a710e6c327ad29a5c91db959ef /src
parentad5efe104cd7639009622393f16bfd93075fcb34 (diff)
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Magic implementation roadmap phase 1 and 2 (calling a script function on PGMSG_USE_SPECIAL)
Diffstat (limited to 'src')
-rw-r--r--src/defines.h3
-rw-r--r--src/game-server/character.cpp15
-rw-r--r--src/game-server/character.hpp6
-rw-r--r--src/game-server/gamehandler.cpp8
4 files changed, 31 insertions, 1 deletions
diff --git a/src/defines.h b/src/defines.h
index e7d7ae9a..7a1b4a88 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -165,6 +165,7 @@ enum {
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // B direction
GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype
+ PGMSG_USE_SPECIAL = 0x0292, // B specialID
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
@@ -191,7 +192,7 @@ enum {
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
- GPMSG_CREATE_EFFECT = 0x0320, // W effect id, W*2 position
+ GPMSG_CREATE_EFFECT = 0x0320, // W effect id, W*2 position
// Guild
PCMSG_GUILD_CREATE = 0x0350, // S name
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index bf8355cd..61a5e1d1 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -39,6 +39,7 @@
#include "game-server/mapmanager.hpp"
#include "game-server/state.hpp"
#include "game-server/trade.hpp"
+#include "scripting/script.hpp"
#include "net/messagein.hpp"
#include "net/messageout.hpp"
#include "serialize/characterdata.hpp"
@@ -141,6 +142,20 @@ void Character::respawn()
modifiedAttribute(BASE_ATTR_HP);
}
+void Character::useSpecial(int id)
+{
+ //TODO: look up which of its special attacks the character wants to use
+ //TODO: check if the character is allowed to use it right now
+
+ Script *s = getMap()->getScript();
+ s->prepare("cast");
+ s->push(this);
+ s->push(id);
+ s->execute();
+
+ return;
+}
+
int Character::getMapId() const
{
return getMap()->getID();
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index 03006712..6e31e33b 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -68,6 +68,12 @@ class Character : public Being
void respawn();
/**
+ * makes the character perform a special action
+ * when it is allowed to do so
+ */
+ void useSpecial(int id);
+
+ /**
* Gets client computer.
*/
GameClient *getClient() const
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 9fd93a46..005c19c3 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -321,6 +321,14 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
computer.character->setAction(Being::ATTACK);
} break;
+ case PGMSG_USE_SPECIAL:
+ {
+ int specialID = message.readByte();
+ LOG_DEBUG("Character " << computer.character->getPublicID()
+ << " tries to use his special attack "<<specialID);
+ computer.character->useSpecial(specialID);
+ }
+
case PGMSG_ACTION_CHANGE:
{
Being::Action action = (Being::Action)message.readByte();