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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-24 16:34:35 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-24 16:34:35 +0200
commit680256595a0083afd77aaa2d5e1e98f9bb619429 (patch)
tree802308d055945a5927e9f8e6cc23008de89bb95b /src
parent609a81096ec95e56e4516e73529942e48ea7b23b (diff)
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Fixed name of method (recepted -> received)
Diffstat (limited to 'src')
-rw-r--r--src/game-server/gamehandler.cpp4
-rw-r--r--src/game-server/npc.cpp4
-rw-r--r--src/game-server/npc.hpp4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 12594d26..61ec36c5 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -223,11 +223,11 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
}
else if(message.getId() == PGMSG_NPC_NUMBER)
{
- q->integerRecepted(computer.character, message.readLong());
+ q->integerReceived(computer.character, message.readLong());
}
else if(message.getId() == PGMSG_NPC_STRING)
{
- q->stringRecepted(computer.character, message.readString());
+ q->stringReceived(computer.character, message.readString());
}
else
{
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index 99f34e7c..369e934e 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -63,7 +63,7 @@ void NPC::select(Character *ch, int v)
mScript->execute();
}
-void NPC::integerRecepted(Character *ch, int v)
+void NPC::integerReceived(Character *ch, int v)
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_integer");
@@ -73,7 +73,7 @@ void NPC::integerRecepted(Character *ch, int v)
mScript->execute();
}
-void NPC::stringRecepted(Character *ch, std::string v)
+void NPC::stringReceived(Character *ch, const std::string &v)
{
if (!mScript || !mEnabled) return;
mScript->prepare("npc_string");
diff --git a/src/game-server/npc.hpp b/src/game-server/npc.hpp
index a5733600..279ab6cf 100644
--- a/src/game-server/npc.hpp
+++ b/src/game-server/npc.hpp
@@ -54,12 +54,12 @@ class NPC : public Being
/**
* The player has choosen an integer.
*/
- void integerRecepted(Character *ch, int v);
+ void integerReceived(Character *ch, int v);
/**
* The player has entered an string.
*/
- void stringRecepted(Character *ch, std::string v);
+ void stringReceived(Character *ch, const std::string &v);
/**
* Gets NPC ID.