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author | Chuck Miller <shadowmil@gmail.com> | 2009-07-06 22:12:43 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-07-06 22:12:43 -0400 |
commit | 5b56b981f9957597f8fb9761c7cac77b88761c52 (patch) | |
tree | 628d82da7afb0f70a16658f37b258af5afa08c82 /src | |
parent | 31942b39ad86f2d52c74afa8c31894bf4cd70b29 (diff) | |
download | manaserv-5b56b981f9957597f8fb9761c7cac77b88761c52.tar.gz manaserv-5b56b981f9957597f8fb9761c7cac77b88761c52.tar.bz2 manaserv-5b56b981f9957597f8fb9761c7cac77b88761c52.tar.xz manaserv-5b56b981f9957597f8fb9761c7cac77b88761c52.zip |
GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a Byte
This is to allow for skill IDs >255
Diffstat (limited to 'src')
-rw-r--r-- | src/defines.h | 2 | ||||
-rw-r--r-- | src/game-server/character.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/defines.h b/src/defines.h index 69e0915b..f4d99630 100644 --- a/src/defines.h +++ b/src/defines.h @@ -125,7 +125,7 @@ enum { PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* - GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* + GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, W base value, W modified value }* GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }* GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 809ed5ec..9e68667c 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -294,7 +294,7 @@ void Character::sendStatus() i_end = mModifiedAttributes.end(); i != i_end; ++i) { int attr = *i; - attribMsg.writeByte(attr); + attribMsg.writeShort(attr); attribMsg.writeShort(getAttribute(attr)); attribMsg.writeShort(getModifiedAttribute(attr)); } |