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authorErik Schilling <ablu.erikschilling@googlemail.com>2011-08-17 03:01:22 +0800
committerYohann Ferreira <yohann.ferreira@orange.fr>2011-08-18 09:15:47 +0800
commit8900f7ccec26fb3e875c922ad5ececf3d6327441 (patch)
tree4e2d2b8d565e159b9a51ab083d94a8e351d20028 /src/scripting/lua.cpp
parent0820d6632b0ce5887c49d16929ac7903aa185fe4 (diff)
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Added LUA function for changing anger of monsters.
You now can change the anger of a monster to a being using mana.monster_change_anger(monster, being, anger) Resolves: Mana-Mantis #366.
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 47bf3358..cfc07f10 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1124,6 +1124,35 @@ static int monster_get_name(lua_State *s)
}
/**
+ * mana.monster_change_anger(Monster*, Being*, int anger)
+ * Makes a monster angry at a being
+ */
+static int monster_change_anger(lua_State *s)
+{
+ const int anger = luaL_checkint(s, 3);
+ if (!lua_islightuserdata(s, 1))
+ {
+ lua_pushboolean(s, false);
+ return 1;
+ }
+ Monster *m = dynamic_cast<Monster *>((Thing *)lua_touserdata(s, 1));
+ if (!m)
+ {
+ raiseScriptError(s, "monster_change_anger called "
+ "for a nonexisting monster");
+ return 0;
+ }
+ Being *being = getBeing(s, 2);
+ if (!being)
+ {
+ raiseScriptError(s, "monster_change_anger called "
+ "for a nonexisting being");
+ }
+ m->changeAnger(being, anger);
+ return 0;
+}
+
+/**
* mana.monster_remove(Monster*): bool success
* Remove a monster object without kill event.
* return whether the monster was enqueued for removal.
@@ -2147,6 +2176,7 @@ LuaScript::LuaScript():
{ "exp_for_level", &exp_for_level },
{ "monster_create", &monster_create },
{ "monster_get_name", &monster_get_name },
+ { "monster_change_anger", &monster_change_anger },
{ "monster_remove", &monster_remove },
{ "monster_load_script", &monster_load_script },
{ "being_apply_status", &being_apply_status },