From 8900f7ccec26fb3e875c922ad5ececf3d6327441 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Wed, 17 Aug 2011 03:01:22 +0800 Subject: Added LUA function for changing anger of monsters. You now can change the anger of a monster to a being using mana.monster_change_anger(monster, being, anger) Resolves: Mana-Mantis #366. --- src/scripting/lua.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 47bf3358..cfc07f10 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1123,6 +1123,35 @@ static int monster_get_name(lua_State *s) return 1; } +/** + * mana.monster_change_anger(Monster*, Being*, int anger) + * Makes a monster angry at a being + */ +static int monster_change_anger(lua_State *s) +{ + const int anger = luaL_checkint(s, 3); + if (!lua_islightuserdata(s, 1)) + { + lua_pushboolean(s, false); + return 1; + } + Monster *m = dynamic_cast((Thing *)lua_touserdata(s, 1)); + if (!m) + { + raiseScriptError(s, "monster_change_anger called " + "for a nonexisting monster"); + return 0; + } + Being *being = getBeing(s, 2); + if (!being) + { + raiseScriptError(s, "monster_change_anger called " + "for a nonexisting being"); + } + m->changeAnger(being, anger); + return 0; +} + /** * mana.monster_remove(Monster*): bool success * Remove a monster object without kill event. @@ -2147,6 +2176,7 @@ LuaScript::LuaScript(): { "exp_for_level", &exp_for_level }, { "monster_create", &monster_create }, { "monster_get_name", &monster_get_name }, + { "monster_change_anger", &monster_change_anger }, { "monster_remove", &monster_remove }, { "monster_load_script", &monster_load_script }, { "being_apply_status", &being_apply_status }, -- cgit v1.2.3-70-g09d2