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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-28 15:52:12 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-08-03 15:12:19 +0200 |
commit | db5da23a7fcad34b4e4cd30626f90a07047ceacc (patch) | |
tree | 2de7f80f4ba7eeaeda1cb5a8f49f01ab41874164 /src/game-server | |
parent | d0b62bbe72ebaa7b83ada574a071f77e264c4dce (diff) | |
download | manaserv-db5da23a7fcad34b4e4cd30626f90a07047ceacc.tar.gz manaserv-db5da23a7fcad34b4e4cd30626f90a07047ceacc.tar.bz2 manaserv-db5da23a7fcad34b4e4cd30626f90a07047ceacc.tar.xz manaserv-db5da23a7fcad34b4e4cd30626f90a07047ceacc.zip |
Made the character not colliding with monsters.
Prevents clientside desyncs.
Reviewed-by: Stefan Beller.
Diffstat (limited to 'src/game-server')
-rw-r--r-- | src/game-server/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index a053cd83..670db1e4 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -97,7 +97,7 @@ Character::Character(MessageIn &msg): it1_end = attr.end(); it1 != it1_end; ++it1) mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second))); - setWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER); + setWalkMask(Map::BLOCKMASK_WALL); // Get character data. mDatabaseID = msg.readInt32(); |