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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-28 15:52:12 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-08-03 15:12:19 +0200
commitdb5da23a7fcad34b4e4cd30626f90a07047ceacc (patch)
tree2de7f80f4ba7eeaeda1cb5a8f49f01ab41874164
parentd0b62bbe72ebaa7b83ada574a071f77e264c4dce (diff)
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Made the character not colliding with monsters.
Prevents clientside desyncs. Reviewed-by: Stefan Beller.
-rw-r--r--src/game-server/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index a053cd83..670db1e4 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -97,7 +97,7 @@ Character::Character(MessageIn &msg):
it1_end = attr.end(); it1 != it1_end; ++it1)
mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second)));
- setWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER);
+ setWalkMask(Map::BLOCKMASK_WALL);
// Get character data.
mDatabaseID = msg.readInt32();