From db5da23a7fcad34b4e4cd30626f90a07047ceacc Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Sat, 28 Jul 2012 15:52:12 +0200 Subject: Made the character not colliding with monsters. Prevents clientside desyncs. Reviewed-by: Stefan Beller. --- src/game-server/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index a053cd83..670db1e4 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -97,7 +97,7 @@ Character::Character(MessageIn &msg): it1_end = attr.end(); it1 != it1_end; ++it1) mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second))); - setWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER); + setWalkMask(Map::BLOCKMASK_WALL); // Get character data. mDatabaseID = msg.readInt32(); -- cgit v1.2.3-70-g09d2