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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-11 09:23:05 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-11 10:29:34 +0200
commit3a8ed1324c54d895ed4efe688cca5769ab9bd77f (patch)
tree1568b1db84eb4068e5096fd6925967074c700c8a /src/game-server
parente30e6b688d08e37735643f2f99f3b9ed16f025d2 (diff)
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Made sure the map is set for trigger scripts
Also unsetted maps after execution of scripts to make finding this mistakes easier. Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server')
-rw-r--r--src/game-server/trigger.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp
index dd1392e1..2c007260 100644
--- a/src/game-server/trigger.cpp
+++ b/src/game-server/trigger.cpp
@@ -50,6 +50,7 @@ void ScriptAction::process(Actor *obj)
LOG_DEBUG("Script trigger area activated: "
<< "(" << obj << ", " << mArg << ")");
+ mScript->setMap(obj->getMap());
mScript->prepare(mCallback);
mScript->push(obj);
mScript->push(mArg);