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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-31 00:01:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-31 00:01:21 +0000
commita85d2b47912ea32e3ecf77632242fa6f759a0ade (patch)
tree1787bc6351d5eb315555f8bffafd0763bcea7411 /src/game-server/trigger.hpp
parent4684bfb34ca0ed06c998bfe3c1369f94e8532b0d (diff)
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Made a start with having monsters spawn using a SpawnArea.
Diffstat (limited to 'src/game-server/trigger.hpp')
-rw-r--r--src/game-server/trigger.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/trigger.hpp b/src/game-server/trigger.hpp
index c24e73be..d444f75e 100644
--- a/src/game-server/trigger.hpp
+++ b/src/game-server/trigger.hpp
@@ -54,7 +54,7 @@ class TriggerArea : public Thing
/**
* Creates a rectangular trigger for a given map.
*/
- TriggerArea(int, Rectangle const &, TriggerAction *);
+ TriggerArea(int map, Rectangle const &, TriggerAction *);
virtual void update();
private: