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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-28 00:47:49 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-28 00:47:49 +0100 |
commit | 61420bdc4aa951e6b57a1b6bec37729e1cb1824e (patch) | |
tree | c95a5becf48280c215b1f1c98b53e617709d637d /src/game-server/skillmanager.hpp | |
parent | edcc60717dd6d3765e9c48ca469df0fa91c259d3 (diff) | |
download | manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.gz manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.bz2 manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.tar.xz manaserv-61420bdc4aa951e6b57a1b6bec37729e1cb1824e.zip |
Added support for skill names as weapon types in items.xml (still hardcoded)
Diffstat (limited to 'src/game-server/skillmanager.hpp')
-rw-r--r-- | src/game-server/skillmanager.hpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game-server/skillmanager.hpp b/src/game-server/skillmanager.hpp new file mode 100644 index 00000000..25dd9597 --- /dev/null +++ b/src/game-server/skillmanager.hpp @@ -0,0 +1,48 @@ +/* + * The Mana Server + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifndef SKILLMANAGER_H +#define SKILLMANAGER_H + +#include <string> + +namespace SkillManager +{ + /** + * Loads skill reference file. + */ + void initialize(const std::string &); + + /** + * Reloads skill reference file. + */ + void reload(); + + /** + * Gets the skill ID of a skill string + * (not case-sensitive to reduce wall-bashing) + */ + int getIdFromString(std::string name); // no, thorbjorn, I am not passing this as const reference. I need a local copy. +} + + + +#endif // SKILLMANAGER_H |