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authorPhilipp Sehmisch <crush@themanaworld.org>2009-12-28 00:47:49 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-12-28 00:47:49 +0100
commit61420bdc4aa951e6b57a1b6bec37729e1cb1824e (patch)
treec95a5becf48280c215b1f1c98b53e617709d637d /src/game-server/skillmanager.hpp
parentedcc60717dd6d3765e9c48ca469df0fa91c259d3 (diff)
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Added support for skill names as weapon types in items.xml (still hardcoded)
Diffstat (limited to 'src/game-server/skillmanager.hpp')
-rw-r--r--src/game-server/skillmanager.hpp48
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diff --git a/src/game-server/skillmanager.hpp b/src/game-server/skillmanager.hpp
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+/*
+ * The Mana Server
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#ifndef SKILLMANAGER_H
+#define SKILLMANAGER_H
+
+#include <string>
+
+namespace SkillManager
+{
+ /**
+ * Loads skill reference file.
+ */
+ void initialize(const std::string &);
+
+ /**
+ * Reloads skill reference file.
+ */
+ void reload();
+
+ /**
+ * Gets the skill ID of a skill string
+ * (not case-sensitive to reduce wall-bashing)
+ */
+ int getIdFromString(std::string name); // no, thorbjorn, I am not passing this as const reference. I need a local copy.
+}
+
+
+
+#endif // SKILLMANAGER_H