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authorPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:35:17 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:36:17 +0100
commit54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch)
tree2a667f208be4191a54d08131d7c3984cdfd74132 /src/game-server/mapcomposite.h
parentbc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff)
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Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when they are accepted by the accountserver and receive a copy of all map state variables of a map when they register it successfully. Implemented LUA script bindings for getting and setting these variables. When such a variable is set, the accountserver is notified about this change. Changes to world state variables are then propagated to all gameservers by the accountserver. Be aware that when a gameserver is updating a map, there is no check if it is actually responsible for said map. But I consider this not a security flaw, because authenticated game servers are considered to be trustworthy in a lot of other situations, too. Also renamed "quest" to "character variable" in the sourcecode. Reviewed-by: Bertram
Diffstat (limited to 'src/game-server/mapcomposite.h')
-rw-r--r--src/game-server/mapcomposite.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/game-server/mapcomposite.h b/src/game-server/mapcomposite.h
index 3de83c77..351a0572 100644
--- a/src/game-server/mapcomposite.h
+++ b/src/game-server/mapcomposite.h
@@ -23,6 +23,7 @@
#include <string>
#include <vector>
+#include <map>
class Actor;
class Being;
@@ -332,6 +333,24 @@ class MapComposite
*/
const std::vector< Thing * > &getEverything() const;
+ /**
+ * Gets the cached value of a map-bound script variable
+ */
+ std::string getVariable(const std::string &key);
+
+ /**
+ * Changes a script variable and notifies the database server
+ * about the change
+ */
+ void setVariable (const std::string &key, const std::string &value);
+
+ /**
+ * Changes a script variable without notifying the database server
+ * about the change
+ */
+ void setVariableFromDbserver (const std::string &key, const std::string &value)
+ { mScriptVariables[key] = value ;}
+
private:
MapComposite(const MapComposite &);
@@ -340,7 +359,7 @@ class MapComposite
Script *mScript; /**< Script associated to this map. */
std::string mName; /**< Name of the map. */
unsigned short mID; /**< ID of the map. */
-
+ std::map< std::string, std::string > mScriptVariables; /** Cached persistent variables */
PvPRules mPvPRules;
};