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author | Philipp Sehmisch <mana@crushnet.org> | 2011-03-04 18:35:17 +0100 |
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committer | Philipp Sehmisch <mana@crushnet.org> | 2011-03-04 18:36:17 +0100 |
commit | 54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch) | |
tree | 2a667f208be4191a54d08131d7c3984cdfd74132 /src/game-server | |
parent | bc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff) | |
download | manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.tar.gz manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.tar.bz2 manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.tar.xz manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.zip |
Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when
they are accepted by the accountserver and receive a copy of all
map state variables of a map when they register it successfully.
Implemented LUA script bindings for getting and setting these variables.
When such a variable is set, the accountserver is notified about this
change. Changes to world state variables are then propagated to all
gameservers by the accountserver.
Be aware that when a gameserver is updating a map, there is no check if
it is actually responsible for said map. But I consider this not a
security flaw, because authenticated game servers are considered to be
trustworthy in a lot of other situations, too.
Also renamed "quest" to "character variable" in the sourcecode.
Reviewed-by: Bertram
Diffstat (limited to 'src/game-server')
-rw-r--r-- | src/game-server/accountconnection.cpp | 64 | ||||
-rw-r--r-- | src/game-server/accountconnection.h | 21 | ||||
-rw-r--r-- | src/game-server/mapcomposite.cpp | 26 | ||||
-rw-r--r-- | src/game-server/mapcomposite.h | 21 | ||||
-rw-r--r-- | src/game-server/quest.cpp | 4 | ||||
-rw-r--r-- | src/game-server/state.cpp | 29 | ||||
-rw-r--r-- | src/game-server/state.h | 18 |
7 files changed, 170 insertions, 13 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp index c3bc83bf..32d64a3c 100644 --- a/src/game-server/accountconnection.cpp +++ b/src/game-server/accountconnection.cpp @@ -128,6 +128,18 @@ void AccountConnection::processMessage(MessageIn &msg) stop(); exit(EXIT_BAD_CONFIG_PARAMETER); } + + // read world state variables + while (msg.getUnreadLength()) + { + std::string key = msg.readString(); + std::string value = msg.readString(); + if (!key.empty() && !value.empty()) + { + GameState::setVariableFromDbserver(key, value); + } + } + } break; case AGMSG_PLAYER_ENTER: @@ -140,7 +152,28 @@ void AccountConnection::processMessage(MessageIn &msg) case AGMSG_ACTIVE_MAP: { int id = msg.readInt16(); - MapManager::raiseActive(id); + if (MapManager::raiseActive(id)) + { + // set map variables + MapComposite *m = MapManager::getMap(id); + while (msg.getUnreadLength()) + { + std::string key = msg.readString(); + std::string value = msg.readString(); + if (!key.empty() && !value.empty()) + { + m->setVariableFromDbserver(key, value); + } + } + } + } break; + + case AGMSG_SET_VAR_WORLD: + { + std::string key = msg.readString(); + std::string value = msg.readString(); + GameState::setVariableFromDbserver(key, value); + LOG_INFO("Global variable \""<<key<<"\" has changed to \""<<value<<"\""); } break; case AGMSG_REDIRECT_RESPONSE: @@ -152,7 +185,7 @@ void AccountConnection::processMessage(MessageIn &msg) gameHandler->completeServerChange(id, token, address, port); } break; - case AGMSG_GET_QUEST_RESPONSE: + case AGMSG_GET_VAR_CHR_RESPONSE: { int id = msg.readInt32(); std::string name = msg.readString(); @@ -219,24 +252,43 @@ void AccountConnection::playerReconnectAccount(int id, send(msg); } -void AccountConnection::requestQuestVar(Character *ch, const std::string &name) +void AccountConnection::requestCharacterVar(Character *ch, const std::string &name) { - MessageOut msg(GAMSG_GET_QUEST); + MessageOut msg(GAMSG_GET_VAR_CHR); msg.writeInt32(ch->getDatabaseID()); msg.writeString(name); send(msg); } -void AccountConnection::updateQuestVar(Character *ch, const std::string &name, +void AccountConnection::updateCharacterVar(Character *ch, const std::string &name, const std::string &value) { - MessageOut msg(GAMSG_SET_QUEST); + MessageOut msg(GAMSG_SET_VAR_CHR); msg.writeInt32(ch->getDatabaseID()); msg.writeString(name); msg.writeString(value); send(msg); } +void AccountConnection::updateMapVar(MapComposite *map, const std::string &name, + const std::string &value) +{ + MessageOut msg(GAMSG_SET_VAR_MAP); + msg.writeInt32(map->getID()); + msg.writeString(name); + msg.writeString(value); + send(msg); +} + +void AccountConnection::updateWorldVar(const std::string &name, + const std::string &value) +{ + MessageOut msg(GAMSG_SET_VAR_WORLD); + msg.writeString(name); + msg.writeString(value); + send(msg); +} + void AccountConnection::banCharacter(Character *ch, int duration) { MessageOut msg(GAMSG_BAN_PLAYER); diff --git a/src/game-server/accountconnection.h b/src/game-server/accountconnection.h index c0bbc5cd..37033389 100644 --- a/src/game-server/accountconnection.h +++ b/src/game-server/accountconnection.h @@ -25,6 +25,7 @@ #include "net/connection.h" class Character; +class MapComposite; /** \fn void AccountConnection::syncChanges(bool force = false) * @@ -75,14 +76,26 @@ class AccountConnection : public Connection void playerReconnectAccount(int id, const std::string &magic_token); /** - * Requests the value of a quest variable from the database. + * Requests the value of a character-bound variable from the database. */ - void requestQuestVar(Character *, const std::string &); + void requestCharacterVar(Character *, const std::string &); /** - * Pushes a new quest value to the database. + * Pushes a new character-bound value to the database. */ - void updateQuestVar(Character *, const std::string &name, + void updateCharacterVar(Character *, const std::string &name, + const std::string &value); + + /** + * Pushes a new value of a map variable to the account server. + */ + void updateMapVar(MapComposite *, const std::string &name, + const std::string &value); + + /** + * Pushes a new value of a world variable to the account server. + */ + void updateWorldVar(const std::string &name, const std::string &value); /** diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp index ae88a37c..451147f7 100644 --- a/src/game-server/mapcomposite.cpp +++ b/src/game-server/mapcomposite.cpp @@ -22,6 +22,7 @@ #include <cassert> #include "common/configuration.h" +#include "accountconnection.h" #include "game-server/map.h" #include "game-server/mapcomposite.h" #include "game-server/character.h" @@ -593,3 +594,28 @@ const std::vector< Thing * > &MapComposite::getEverything() const { return mContent->things; } + + +std::string MapComposite::getVariable(const std::string &key) +{ + std::map<std::string, std::string>::iterator iValue = mScriptVariables.find(key); + if (iValue != mScriptVariables.end()) + { + return iValue->second; + } else { + return std::string(); + } +} + +void MapComposite::setVariable(const std::string &key, const std::string &value) +{ + // check if the value actually changed + std::map<std::string, std::string>::iterator iOldValue = mScriptVariables.find(key); + if (iOldValue == mScriptVariables.end() || iOldValue->second != value) + { + // changed valu or unknown variable + mScriptVariables[key] = value; + // update accountserver + accountHandler->updateMapVar(this, key, value); + } +} diff --git a/src/game-server/mapcomposite.h b/src/game-server/mapcomposite.h index 3de83c77..351a0572 100644 --- a/src/game-server/mapcomposite.h +++ b/src/game-server/mapcomposite.h @@ -23,6 +23,7 @@ #include <string> #include <vector> +#include <map> class Actor; class Being; @@ -332,6 +333,24 @@ class MapComposite */ const std::vector< Thing * > &getEverything() const; + /** + * Gets the cached value of a map-bound script variable + */ + std::string getVariable(const std::string &key); + + /** + * Changes a script variable and notifies the database server + * about the change + */ + void setVariable (const std::string &key, const std::string &value); + + /** + * Changes a script variable without notifying the database server + * about the change + */ + void setVariableFromDbserver (const std::string &key, const std::string &value) + { mScriptVariables[key] = value ;} + private: MapComposite(const MapComposite &); @@ -340,7 +359,7 @@ class MapComposite Script *mScript; /**< Script associated to this map. */ std::string mName; /**< Name of the map. */ unsigned short mID; /**< ID of the map. */ - + std::map< std::string, std::string > mScriptVariables; /** Cached persistent variables */ PvPRules mPvPRules; }; diff --git a/src/game-server/quest.cpp b/src/game-server/quest.cpp index 0a7b02f9..e4607c6a 100644 --- a/src/game-server/quest.cpp +++ b/src/game-server/quest.cpp @@ -69,7 +69,7 @@ void setQuestVar(Character *ch, const std::string &name, { i->second = value; } - accountHandler->updateQuestVar(ch, name, value); + accountHandler->updateCharacterVar(ch, name, value); } /** @@ -126,7 +126,7 @@ void recoverQuestVar(Character *ch, const std::string &name, ch->addListener(&questDeathListener); } i->second.variables[name].push_back(f); - accountHandler->requestQuestVar(ch, name); + accountHandler->requestCharacterVar(ch, name); } void recoveredQuestVar(int id, const std::string &name, diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp index abfa2342..642d5dbe 100644 --- a/src/game-server/state.cpp +++ b/src/game-server/state.cpp @@ -65,6 +65,12 @@ typedef std::map< Actor *, DelayedEvent > DelayedEvents; static DelayedEvents delayedEvents; /** + * Cached persistent script variables + */ +static std::map< std::string, std::string > mScriptVariables; + + +/** * Updates object states on the map. */ static void updateMap(MapComposite *map) @@ -809,3 +815,26 @@ void GameState::sayToAll(const std::string &text) // Sends it to everyone connected to the game server gameHandler->sendToEveryone(msg); } + + +std::string GameState::getVariable(const std::string &key) +{ + std::map<std::string, std::string>::iterator iValue = mScriptVariables.find(key); + if (iValue != mScriptVariables.end()) + { + return iValue->second; + } else { + return std::string(); + } +} + +void GameState::setVariable(const std::string &key, const std::string &value) +{ + mScriptVariables[key] = value; + accountHandler->updateWorldVar(key, value); +} + +void GameState::setVariableFromDbserver(const std::string &key, const std::string &value) +{ + mScriptVariables[key] = value ; +} diff --git a/src/game-server/state.h b/src/game-server/state.h index f58ab038..ff945a8a 100644 --- a/src/game-server/state.h +++ b/src/game-server/state.h @@ -28,6 +28,7 @@ class Thing; class Actor; class Character; + namespace GameState { /** @@ -103,6 +104,23 @@ namespace GameState */ void sayToAll(const std::string &text); + /** + * Gets the cached value of a global script variable + */ + std::string getVariable(const std::string &key); + + /** + * Changes a global script variable and notifies the database server + * about the change + */ + void setVariable (const std::string &key, const std::string &value); + + /** + * Changes a global variable without notifying the database server + * about the change + */ + void setVariableFromDbserver (const std::string &key, const std::string &value); + } #endif |