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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-19 20:17:02 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-19 20:17:44 +0200
commitcb11e6c3f12fa7d2a61ec1c5ea04335091547a83 (patch)
treebc221873ad805a59152e9f8553d676eebd9a653d /src/game-server/gamehandler.cpp
parent810f968b177c332b4459ca08b7e9b010b209bea6 (diff)
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Removed the unused OBJECT_ACTOR enum value
NPCs, monsters and character are all actors, but no entity exists that has "actor" as its type. To avoid having to increment the protocol version, the values of the different entity types are now mentioned explicitly.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
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