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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-09-19 20:17:02 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-09-19 20:17:44 +0200 |
commit | cb11e6c3f12fa7d2a61ec1c5ea04335091547a83 (patch) | |
tree | bc221873ad805a59152e9f8553d676eebd9a653d /src/game-server/gamehandler.cpp | |
parent | 810f968b177c332b4459ca08b7e9b010b209bea6 (diff) | |
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Removed the unused OBJECT_ACTOR enum value
NPCs, monsters and character are all actors, but no entity exists that
has "actor" as its type.
To avoid having to increment the protocol version, the values of the
different entity types are now mentioned explicitly.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
0 files changed, 0 insertions, 0 deletions