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-rw-r--r--src/common/manaserv_protocol.h15
-rw-r--r--src/game-server/state.cpp2
2 files changed, 6 insertions, 11 deletions
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h
index 411b08ca..c24b1300 100644
--- a/src/common/manaserv_protocol.h
+++ b/src/common/manaserv_protocol.h
@@ -371,21 +371,18 @@ enum AttribmodResponseCode {
enum EntityType
{
// A simple item.
- OBJECT_ITEM = 0,
- // An item that toggle map/quest actions (doors, switchs, ...)
- // and can speak (map panels).
- OBJECT_ACTOR,
+ OBJECT_ITEM = 0,
// Non-Playable-Character is an actor capable of movement and maybe actions.
- OBJECT_NPC,
+ OBJECT_NPC = 2,
// A monster (moving actor with AI. Should be able to toggle map/quest
// actions, too).
- OBJECT_MONSTER,
+ OBJECT_MONSTER = 3,
// A normal being.
- OBJECT_CHARACTER,
+ OBJECT_CHARACTER = 4,
// A effect to be shown.
- OBJECT_EFFECT,
+ OBJECT_EFFECT = 5,
// Server-only object.
- OBJECT_OTHER
+ OBJECT_OTHER = 6
};
// Moving object flags
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 054917b3..e997ad59 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -610,7 +610,6 @@ bool GameState::insert(Entity *ptr)
<< monsterComponent->getSpecy()->getId());
break;
}
- case OBJECT_ACTOR:
case OBJECT_OTHER:
default:
LOG_DEBUG("Entity inserted: " << obj->getType());
@@ -688,7 +687,6 @@ void GameState::remove(Entity *ptr)
<< monsterComponent->getSpecy()->getId());
break;
}
- case OBJECT_ACTOR:
case OBJECT_OTHER:
default:
LOG_DEBUG("Entity removed: " << ptr->getType());